Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 13 bytes modified
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@ -1231,7 +1231,7 @@ GameLib.Event.Subscribe(
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)
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GameLib.Event.Subscribe(
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GameLib.Event.PARTICLES_ZERO,
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GameLib.Event.ENGINE_FIRED_PARTICLES_ZERO,
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function(data) {
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if (data.component === this.particleEnginePickle) {
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this.particleEnginePickle.enabled = false;
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