Update: CC - Before Render - Moorcow (72d6a2a3kc.js) 225 bytes modified

beta.r3js.org
-=yb4f310 2017-11-14 07:51:14 +01:00
parent bf753499f5
commit 7bda9d2a18
1 changed files with 7 additions and 1 deletions

View File

@ -10,11 +10,13 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
this.star = this.entityLoaded.star;
this.burger = this.entityLoaded.burger;
this.parcel = this.entityLoaded.parcel;
this.santa = this.entityLoaded.santa;
this.bull.instance.visible = false;
this.star.instance.visible = false;
this.burger.instance.visible = false;
this.parcel.instance.visible = false;
this.santa.instance.visible = false;
/**
* This component is initializing - set the total time to 0
@ -44,7 +46,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
this.spawnEnemy = function() {
var enemyType = GameLib.Utils.GetRandomIntInclusive(1, 5);
var meshType = GameLib.Utils.GetRandomIntInclusive(1, 4);
var meshType = GameLib.Utils.GetRandomIntInclusive(1, 5);
var y = GameLib.Utils.GetRandomIntInclusive(2, 10);
@ -69,6 +71,10 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
mesh = this.parcel.clone();
material = this.parcel.materials[0].clone();
speed = 0.5;
} else if (meshType === 5) {
mesh = this.santa.clone();
material = this.santa.materials[0].clone();
speed = 0.5;
} else {
console.log('unknown mesh type : ' + meshType);
}