Update: CC - Before Render - Moorcow (72d6a2a3kc.js) 225 bytes modified
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bf753499f5
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7bda9d2a18
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@ -10,11 +10,13 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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this.star = this.entityLoaded.star;
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this.burger = this.entityLoaded.burger;
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this.parcel = this.entityLoaded.parcel;
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this.santa = this.entityLoaded.santa;
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this.bull.instance.visible = false;
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this.star.instance.visible = false;
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this.burger.instance.visible = false;
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this.parcel.instance.visible = false;
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this.santa.instance.visible = false;
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/**
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* This component is initializing - set the total time to 0
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@ -44,7 +46,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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this.spawnEnemy = function() {
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var enemyType = GameLib.Utils.GetRandomIntInclusive(1, 5);
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var meshType = GameLib.Utils.GetRandomIntInclusive(1, 4);
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var meshType = GameLib.Utils.GetRandomIntInclusive(1, 5);
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var y = GameLib.Utils.GetRandomIntInclusive(2, 10);
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@ -69,6 +71,10 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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mesh = this.parcel.clone();
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material = this.parcel.materials[0].clone();
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speed = 0.5;
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} else if (meshType === 5) {
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mesh = this.santa.clone();
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material = this.santa.materials[0].clone();
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speed = 0.5;
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} else {
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console.log('unknown mesh type : ' + meshType);
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}
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