diff --git a/72d6a2a3kc.js b/72d6a2a3kc.js index 4e29743..51d3015 100644 --- a/72d6a2a3kc.js +++ b/72d6a2a3kc.js @@ -174,6 +174,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) { this.enemies.map( function(enemy) { if (enemy.mesh === mesh) { + console.log('exploding enemy'); enemy.exploding = true; var particleEngine = this.smokeParticleEngine.clone(); particleEngine.position = mesh.position.clone();