Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 93 bytes modified
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@ -338,6 +338,13 @@ GameLib.CustomCode.prototype.waitReload = function(delta) {
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this.restore();
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GameLib.Event.Emit(
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GameLib.Event.PLAY_AUDIO,
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{
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name : 'Audio - Get Ready'
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}
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);
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this.state.getReady = true;
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window.setTimeout(
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