diff --git a/hv7vehw7se.js b/hv7vehw7se.js index 3ff5e40..f838437 100644 --- a/hv7vehw7se.js +++ b/hv7vehw7se.js @@ -25,11 +25,10 @@ this.santa = GameLib.EntityManager.Instance.findComponentById('r0gkv2m07t'); this.camera = GameLib.EntityManager.Instance.findComponentById('2f5l1jt4yw'); this.scene = GameLib.EntityManager.Instance.findComponentById('z3ktrimsp8'); this.cursor = GameLib.EntityManager.Instance.findComponentById('zfu27tmjn4'); -this.dom = GameLib.EntityManager.Instance.findComponentById('bl5vh0d2mt'); this.renderer = GameLib.EntityManager.Instance.findComponentById('wid7sf7y35'); this.thrower = GameLib.EntityManager.Instance.findComponentById('xtukuakue3'); -//this.renderer = GameLib.EntityManager.Instance.findComponentById('e4xb4aw01w'); + this.treeSmall = GameLib.EntityManager.Instance.findComponentById('66lfvqjnsh'); this.treeMedium = GameLib.EntityManager.Instance.findComponentById('jkfx0aimom'); this.treeLarge = GameLib.EntityManager.Instance.findComponentById('53cg0zj637'); @@ -37,9 +36,12 @@ this.stone1 = GameLib.EntityManager.Instance.findComponentById('ouacwomksb'); this.stone2 = GameLib.EntityManager.Instance.findComponentById('zaen0snqwc'); this.kanister = GameLib.EntityManager.Instance.findComponentById('01hun2dd7x'); -this.leftLight = GameLib.EntityManager.Instance.findComponentById('lbzb38hku5'); -this.rightLight = GameLib.EntityManager.Instance.findComponentById('lbzb38hku5'); -this.throwerLight = GameLib.EntityManager.Instance.findComponentById('z1jjutmra1'); +/** + * Lights + */ +this.lightDirectional = GameLib.EntityManager.Instance.findComponentById('lbzb38hku5'); +this.throwerLight = GameLib.EntityManager.Instance.findComponentById('z1jjutmra1'); + this.scoreCanvas = GameLib.EntityManager.Instance.findComponentById('0j1szvj8gp'); this.scoreTexture = GameLib.EntityManager.Instance.findComponentById('u8la6bqi9x'); this.scoreMesh = GameLib.EntityManager.Instance.findComponentById('nnmuq10dbl'); @@ -98,9 +100,9 @@ GameLib.Event.Subscribe( ); /** - * Plant all our trees - Below code gets generated automatically + * Plant all our trees - create our enemies - Below code gets generated automatically */ - +this.generateObjects(); GameLib.Event.Emit(GameLib.Event.GAME_LOADED);