Update: CC - Before Render - Moorcow (72d6a2a3kc.js) 173 bytes modified
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@ -327,9 +327,22 @@ this.enemies = this.enemies.reduce(
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if (enemy.lifeTime > enemy.life) {
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/**
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* Do only a mesh remove, otherwise we also remove the material
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* We only remove the things we cloned
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*/
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enemy.mesh.remove();
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GameLib.Event.Emit(
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GameLib.Event.REMOVE_COMPONENT,
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{
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component : enemy.mesh.materials[0]
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}
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);
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GameLib.Event.Emit(
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GameLib.Event.REMOVE_COMPONENT,
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{
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component : enemy.mesh
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}
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);
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} else {
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result.push(enemy);
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}
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