Update: CC - Entity Loaded - AR Football 4 (6aae13w4xh.js) 881 bytes modified

beta.r3js.org
Theunis Johannes Botha 2018-05-28 21:24:58 +02:00
parent 343f2ca31f
commit 80794de999
1 changed files with 213 additions and 298 deletions

View File

@ -10,8 +10,6 @@ if (data.entity === this.parentEntity) {
this.mouseMove = R3.EntityManager.Instance.findComponentById('5d3rqq75xi');
this.touchMove = R3.EntityManager.Instance.findComponentById('7w3d7hfzal');
this.beforeRender = R3.EntityManager.Instance.findComponentById('8l80lykq42');
this.keyDown = R3.EntityManager.Instance.findComponentById('70v12hvjrw');
this.keyUp = R3.EntityManager.Instance.findComponentById('xlq24tbwpo');
/**
* Meshes
@ -39,8 +37,8 @@ this.materialBlack = R3.EntityManager.Instance.findComponentById('kf4zpiz60p');
this.arScene = R3.EntityManager.Instance.findComponentById('qs396wehbv');
this.playerRotation = {
x : 0,
y : 0
x : 0,
y : 0
};
R3.CustomCode.TIME_LIMIT = 45;
@ -85,10 +83,6 @@ this.invertY = true;
this.invertX = true;
this.preparing = false;
this.looking = null;
if (this.debug) {
this.arrowHelper = new THREE.ArrowHelper(
new THREE.Vector3(0,0,-1),
@ -118,53 +112,13 @@ R3.CustomCode.prototype.render = function(delta) {
this.totalTime -= delta;
R3.Event.Emit(
R3.Event.GAME_DATA,
{
type : 'timer',
time : this.totalTime
}
);
if (this.preparing === true) {
this.move(
{
x : 0,
y : delta * -200
}
);
}
if (this.preparing === false && this.playerRotation.y < 0) {
this.move(
{
x : 0,
y : delta * 1000
}
);
};
if (this.looking === 'left') {
this.move(
{
x : delta * -700,
y : 0
}
);
}
if (this.looking === 'right') {
this.move(
{
x : delta * 700,
y : 0
}
);
}
if (this.activeBall === null) {
this.createActiveBall();
}
R3.Event.Emit(
R3.Event.GAME_DATA,
{
type : 'timer',
time : this.totalTime
}
)
if (this.totalTime <= 0) {
@ -185,210 +139,209 @@ R3.CustomCode.prototype.render = function(delta) {
},
[]
),
totalBalls : this.balls.length
totalBalls : this.balls.length
}
)
}
if (this.totalTime)
this.balls.map(
this.balls.map(
function(ball) {
function(ball) {
if (ball.stopped) {
return;
}
if (ball.speed <= 0) {
ball.stopped = true;
}
ball.speed -= delta / 2;
ball.t += delta / 2;
var u = new THREE.Vector3(
ball.speed * Math.sin(ball.directionAngle),
ball.speed * Math.sin(ball.upAngle),
ball.speed * Math.cos(ball.directionAngle)
);
ball.mesh.position.x = ball.s0.x + u.x * ball.t;
ball.mesh.position.y = ball.s0.y + u.y * ball.t + 0.5 * (this.gravity) * ball.t * ball.t;
ball.mesh.position.z = ball.s0.z + u.z * ball.t;
/**
* Bounce
*/
if (ball.mesh.position.y <= this.ballY) {
ball.s0.x = ball.mesh.position.x;
ball.s0.y = this.ballY;
ball.s0.z = ball.mesh.position.z;
ball.upAngle *= ball.bounciness;
ball.t = 0;
}
/**
* Check for goal collision
*/
var goalDistanceL = this.goalL.position.distanceTo(ball.mesh.position);
var goalDistanceR = this.goalR.position.distanceTo(ball.mesh.position);
if (goalDistanceL < (this.goalL.geometry.instance.boundingSphere.radius - ball.mesh.geometry.boundingSphere.radius)) {
if (ball.scored === false) {
console.log('left goal!');
ball.scored = true;
ball.scoredThroughGoal = 'left';
R3.Event.Emit(
R3.Event.PLAY_AUDIO,
{
name : 'Audio - Crowd Cheer'
}
);
R3.Event.Emit(
R3.Event.GAME_DATA,
{
type : 'score',
goal : 'left'
}
);
if (ball.stopped) {
return;
}
}
if (goalDistanceR < (this.goalR.geometry.instance.boundingSphere.radius - ball.mesh.geometry.boundingSphere.radius)) {
if (ball.scored === false) {
console.log('right goal!');
ball.scored = true;
ball.scoredThroughGoal = 'right';
R3.Event.Emit(
R3.Event.PLAY_AUDIO,
{
name : 'Audio - Crowd Cheer'
}
);
R3.Event.Emit(
R3.Event.GAME_DATA,
{
type : 'score',
goal : 'right'
}
);
if (ball.speed <= 0) {
ball.stopped = true;
}
}
/**
* Check for goal reflection
*/
var futureTime = ball.t + delta;
ball.speed -= delta / 2;
ball.s1.x = ball.s0.x + u.x * futureTime;
ball.s1.y = ball.s0.y + u.y * futureTime + 0.5 * (this.gravity) * futureTime * futureTime;
ball.s1.z = ball.s0.z + u.z * futureTime;
ball.t += delta / 2;
//var distance = ball.mesh.position.distanceTo(ball.s1);
var u = new THREE.Vector3(
ball.speed * Math.sin(ball.directionAngle),
ball.speed * Math.sin(ball.upAngle),
ball.speed * Math.cos(ball.directionAngle)
);
var direction = ball.s1.sub(ball.mesh.position).normalize();
ball.mesh.position.x = ball.s0.x + u.x * ball.t;
ball.mesh.position.y = ball.s0.y + u.y * ball.t + 0.5 * (this.gravity) * ball.t * ball.t;
ball.mesh.position.z = ball.s0.z + u.z * ball.t;
if (this.debug) {
this.arrowHelper.position.copy(ball.mesh.position);
this.arrowHelper.setDirection(direction);
this.arrowHelper.setLength(1);
}
/**
* Bounce
*/
if (ball.mesh.position.y <= this.ballY) {
ball.s0.x = ball.mesh.position.x;
ball.s0.y = this.ballY;
ball.s0.z = ball.mesh.position.z;
ball.upAngle *= ball.bounciness;
ball.t = 0;
}
if (
!ball.scored &&
ball.mesh.position.z < this.startRayZ &&
ball.mesh.position.z > this.endRayZ
) {
/**
* Check for goal collision
*/
var goalDistanceL = this.goalL.position.distanceTo(ball.mesh.position);
var goalDistanceR = this.goalR.position.distanceTo(ball.mesh.position);
this.raycaster.set(ball.mesh.position, direction);
this.raycaster.intersectObjects([
this.goalWithHoles.instance
]).map(
function(intersect) {
if (intersect.distance < ball.mesh.geometry.boundingSphere.radius) {
var normal = new THREE.Vector3(
intersect.object.geometry.getAttribute('normal').array[0],
intersect.object.geometry.getAttribute('normal').array[1],
intersect.object.geometry.getAttribute('normal').array[2]
);
var reflect = direction.reflect(normal);
var angle = direction.angleTo(reflect);
ball.directionAngle = angle;
ball.s0.x = ball.mesh.position.x;
ball.s0.y = ball.mesh.position.y;
ball.s0.z = ball.mesh.position.z;
ball.upAngle *= ball.bounciness;
ball.speed *= ball.bounciness * 1.5;
ball.t = 0;
ball.v.copy(direction);
ball.vRotationAxis.x *= -1;
ball.vRotationAxis.z *= -1;
}
if (goalDistanceL < (this.goalL.geometry.instance.boundingSphere.radius - ball.mesh.geometry.boundingSphere.radius)) {
if (ball.scored === false) {
console.log('left goal!');
ball.scored = true;
ball.scoredThroughGoal = 'left';
R3.Event.Emit(
R3.Event.PLAY_AUDIO,
{
name : 'Audio - Crowd Cheer'
}
);
R3.Event.Emit(
R3.Event.GAME_DATA,
{
type : 'score',
goal : 'left'
}
);
}
)
}
}
// if (ball.mesh.position.z <= -5 && !ball.scored && ball.lastIntersect) {
// console.log(ball.lastIntersect);
// }
if (goalDistanceR < (this.goalR.geometry.instance.boundingSphere.radius - ball.mesh.geometry.boundingSphere.radius)) {
if (ball.scored === false) {
console.log('right goal!');
ball.scored = true;
ball.scoredThroughGoal = 'right';
R3.Event.Emit(
R3.Event.PLAY_AUDIO,
{
name : 'Audio - Crowd Cheer'
}
);
R3.Event.Emit(
R3.Event.GAME_DATA,
{
type : 'score',
goal : 'right'
}
);
}
}
/**
* Check for goal reflection
*/
var futureTime = ball.t + delta;
ball.s1.x = ball.s0.x + u.x * futureTime;
ball.s1.y = ball.s0.y + u.y * futureTime + 0.5 * (this.gravity) * futureTime * futureTime;
ball.s1.z = ball.s0.z + u.z * futureTime;
//var distance = ball.mesh.position.distanceTo(ball.s1);
var direction = ball.s1.sub(ball.mesh.position).normalize();
if (this.debug) {
this.arrowHelper.position.copy(ball.mesh.position);
this.arrowHelper.setDirection(direction);
this.arrowHelper.setLength(1);
}
if (
!ball.scored &&
ball.mesh.position.z < this.startRayZ &&
ball.mesh.position.z > this.endRayZ
) {
this.raycaster.set(ball.mesh.position, direction);
this.raycaster.intersectObjects([
this.goalWithHoles.instance
]).map(
function(intersect) {
if (intersect.distance < ball.mesh.geometry.boundingSphere.radius) {
var normal = new THREE.Vector3(
intersect.object.geometry.getAttribute('normal').array[0],
intersect.object.geometry.getAttribute('normal').array[1],
intersect.object.geometry.getAttribute('normal').array[2]
);
var reflect = direction.reflect(normal);
var angle = direction.angleTo(reflect);
ball.directionAngle = angle;
ball.s0.x = ball.mesh.position.x;
ball.s0.y = ball.mesh.position.y;
ball.s0.z = ball.mesh.position.z;
ball.upAngle *= ball.bounciness;
ball.speed *= ball.bounciness * 1.5;
ball.t = 0;
ball.v.copy(direction);
ball.vRotationAxis.x *= -1;
ball.vRotationAxis.z *= -1;
}
}
)
}
// if (ball.mesh.position.z <= -5 && !ball.scored && ball.lastIntersect) {
// console.log(ball.lastIntersect);
// }
/**
* Rotate the ball
*/
ball.mesh.rotateOnAxis(ball.vRotationAxis, -ball.speed * 0.04);
/**
* Rotate the ball
*/
ball.mesh.rotateOnAxis(ball.vRotationAxis, -ball.speed * 0.04);
}.bind(this)
)
}.bind(this)
)
};
R3.CustomCode.prototype.move = function(data) {
var x = 0;
if (data && data.x) {
if (this.invertX) {
x = data.x;
} else {
x = -data.x;
}
}
if (data && data.x) {
if (this.invertX) {
x = data.x;
} else {
x = -data.x;
}
}
var y = 0;
var y = 0;
if (data && data.y) {
if (data && data.y) {
if (this.invertY) {
y = data.y;
} else {
y = -data.y;
}
if (this.invertY) {
y = data.y;
} else {
y = -data.y;
}
}
}
x *= 0.0025;
x *= 0.0025;
y *= 0.0075;
this.playerRotation.x += x;
this.playerRotation.y += y;
this.playerRotation.x += x;
this.playerRotation.y += y;
/**
* Clamp player rotation to values between 0 and Math.PI * 2
*/
if (this.playerRotation.y > 0) {
this.playerRotation.y = 0;
this.kick = true;
if (this.playerRotation.y > Math.PI) {
this.playerRotation.y = Math.PI;
}
if (this.playerRotation.y < -Math.PI) {
@ -403,39 +356,41 @@ R3.CustomCode.prototype.move = function(data) {
this.playerRotation.x = -Math.PI / 2;
}
// if (this.playerRotation.y <= 0) {
// this.canKick = true;
// }
if (this.playerRotation.y <= 0) {
this.canKick = true;
}
//if (this.canKick && this.playerRotation.y === 0) {
// this.canKick = false;
// this.kick = true;
// }
if (this.canKick && this.playerRotation.y > 0) {
this.canKick = false;
this.kick = true;
}
// if (y > 0 && this.canKick) {
//
// /**
// * Moving down, initialize start time and record the distance travelled
// */
// if (this.startTime === null) {
// this.startTime = Date.now();
// }
//
// //this.kickDistance += Math.abs(y);
//
// }
// if (y < 0) {
// /**
// * We are no longer moving down, also reset our Y distance counter
// * @type {boolean}
// */
// //this.kickDistance = 0;
// this.startTime = null;
// }
if (y > 0 && this.canKick) {
/**
* Moving down, initialize start time and record the distance travelled
*/
if (this.startTime === null) {
this.startTime = Date.now();
}
this.kickDistance += Math.abs(y);
}
if (y < 0) {
/**
* We are no longer moving down, also reset our Y distance counter
* @type {boolean}
*/
this.kickDistance = 0;
this.startTime = null;
}
if (this.canKick && this.activeBall === null) {
this.createActiveBall();
}
this.footballPlayer.instance.matrix = new THREE.Matrix4();
this.footballPlayer.instance.matrix.decompose(
@ -456,12 +411,10 @@ R3.CustomCode.prototype.move = function(data) {
this.kick = false;
//this.shooting = false;
// if (this.startTime === null) {
// console.warn('no kick start time');
// return;
// }
if (this.startTime === null) {
console.warn('no kick start time');
return;
}
R3.Event.Emit(
R3.Event.PLAY_AUDIO,
@ -470,11 +423,9 @@ R3.CustomCode.prototype.move = function(data) {
}
);
//var kickDuration = 1;//Date.now() - this.startTime;
var kickDuration = Date.now() - this.startTime;
var speed = this.kickDistance;
console.log('speed = ' + speed);
var speed = this.kickDistance / kickDuration * 20;
// if (speed > 1.5) {
// speed = 1.5;
@ -484,10 +435,10 @@ R3.CustomCode.prototype.move = function(data) {
var v = new THREE.Vector3(0, 0, -1);
v.multiplyScalar(speed);
v.multiplyScalar(speed);
v.applyAxisAngle(
new THREE.Vector3(0,1,0),
v.applyAxisAngle(
new THREE.Vector3(0,1,0),
this.playerRotation.x
);
@ -497,7 +448,7 @@ R3.CustomCode.prototype.move = function(data) {
v.x
).normalize();
this.balls.push(
this.balls.push(
{
mesh : this.activeBall,
speed : this.initialSpeed,
@ -506,7 +457,7 @@ R3.CustomCode.prototype.move = function(data) {
kickDuration : this.kickDuration,
kickDistance : this.kickDistance,
kickSpeed : speed,
upAngle : speed,
upAngle : Math.PI * speed,
v : v,
vRotationAxis : vRotationAxis,
t : 0,
@ -519,10 +470,10 @@ R3.CustomCode.prototype.move = function(data) {
}
);
this.activeBall = null;
this.activeBall = null;
}
}.bind(this);
}.bind(this)
R3.Event.Subscribe(
@ -546,40 +497,6 @@ R3.Event.Subscribe(
this.mouseMove.entityLoaded = null;
this.touchMove.entityLoaded = null;
this.beforeRender.entityLoaded = null;
this.keyDown.entityLoaded = null;
this.keyUp.entityLoaded = null;
}.bind(this)
);
R3.Event.Subscribe(
R3.Event.GAME_DATA,
function(data) {
if (data.type === 'shoot') {
this.preparing = true;
}
if (data.type === 'shoot_release') {
this.preparing = false;
this.kickDistance = Math.abs(this.playerRotation.y);
}
if (data.type === 'left') {
this.looking = 'left';
}
if (data.type === 'right') {
this.looking = 'right';
}
if (data.type === 'right_release') {
this.looking = null;
}
if (data.type === 'left_release') {
this.looking = null;
}
}.bind(this)
);
@ -669,8 +586,6 @@ R3.Event.Subscribe(
this.mouseMove.entityLoaded = this;
this.touchMove.entityLoaded = this;
this.beforeRender.entityLoaded = this;
this.keyDown.entityLoaded = this;
this.keyUp.entityLoaded = this;
}.bind(this)
);