Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 1107 bytes modified
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8211e298c2
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@ -1101,6 +1101,42 @@ GameLib.CustomCode.prototype.advanceSnake = function(delta) {
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// body.applyToMesh();
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// body.applyToMesh();
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//}
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//}
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if (!gameObject.isTail) {
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if (!gameObject.isTail) {
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if (body.orientation !== backup.orientation) {
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/**
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* This head is bent
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*/
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body.applyToMesh();
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body.backupMesh = body.mesh;
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if (body.orientation === GameLib.CustomCode.ORIENTATION_UP) {
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body.backupMesh.position.y -= 0.5 * GameLib.CustomCode.BODY_SCALE_Y;
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}
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if (body.orientation === GameLib.CustomCode.ORIENTATION_DOWN) {
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body.backupMesh.position.y += 0.5 * GameLib.CustomCode.BODY_SCALE_Y;
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}
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if (body.orientation === GameLib.CustomCode.ORIENTATION_LEFT) {
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body.backupMesh.position.x += 0.5 * GameLib.CustomCode.BODY_SCALE_X;
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}
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if (body.orientation === GameLib.CustomCode.ORIENTATION_RIGHT) {
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body.backupMesh.position.x -= 0.5 * GameLib.CustomCode.BODY_SCALE_X;
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}
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body.mesh = this.createGameMesh(this.materialBreadCorner);
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body.mesh.position.z = 5;
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body.mesh.updateInstance('position');
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body.mesh.visible = true;
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body.mesh.updateInstance('visible');
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}
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this.explode(body.position);
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this.explode(body.position);
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}
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}
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break;
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break;
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