Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 4 bytes modified
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@ -923,7 +923,7 @@ GameLib.CustomCode.prototype.advanceSnake = function(delta) {
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this.explode(body.position);
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break;
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case GameLib.CustomCode.OBJECT_TYPE_FOOD :
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this.extend(gameObject, body.position, body.orientation);
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this.extend(gameObject, backup.position, backup.orientation);
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break;
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case GameLib.CustomCode.OBJECT_TYPE_POWERUP:
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this.powerup(gameObject);
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