fix motion

beta.r3js.org
-=yb4f310 2018-05-14 10:44:18 +02:00
parent 45883dcf3a
commit 85acbbf3e3
1 changed files with 24 additions and 16 deletions

View File

@ -24,15 +24,28 @@ R3.CustomCode.prototype.move = function(data) {
var x = data.x;
var y = data.y;
// if (data.source === 'mouse') {
// x *= 0.001;
// y *= 0.001;
// }
if (data.source === 'mouse') {
x *= 0.01;
y *= 0.01;
}
this.playerRotation.x += x;
this.playerRotation.y += y;
//this.footballPlayer.instance.applyMatrix(new THREE.Matrix4());
this.footballPlayer.instance.matrix = new THREE.Matrix4();
this.footballPlayer.instance.matrix.decompose(
this.footballPlayer.instance.position,
this.footballPlayer.instance.quaternion,
this.footballPlayer.instance.scale
);
this.footballPlayer.instance.translateY(0.78);
this.footballPlayer.instance.rotateY(this.playerRotation.x);
this.footballPlayer.instance.translateZ(0.2);
this.footballPlayer.instance.rotateX(this.playerRotation.y);
// var v = new THREE.Vector3(x, y, 0);
// v.normalize();
@ -41,16 +54,9 @@ R3.CustomCode.prototype.move = function(data) {
/**
* This is where i have to do the right order of transformations
*/
// this.footballPlayer.quaternion.axis.x = 0;
// this.footballPlayer.quaternion.axis.y = 1;
// this.footballPlayer.quaternion.axis.z = 0;
//
// this.footballPlayer.quaternion.angle = this.playerRotation.x;
//
// this.footballPlayer.updateInstance('quaternion');
this.footballPlayer.instance.rotateOnAxis(new THREE.Vector3(0, 1, 0), this.playerRotation.x * 0.001);
this.footballPlayer.instance.translateZ(0.2);
//this.footballPlayer.instance.rotateOnAxis(new THREE.Vector3(0, 1, 0), this.playerRotation.x * 0.001);
// this.footballPlayer.quaternion.axis.x = 1;
// this.footballPlayer.quaternion.axis.y = 0;
// this.footballPlayer.quaternion.axis.z = 0;
@ -59,10 +65,12 @@ R3.CustomCode.prototype.move = function(data) {
//
// this.footballPlayer.updateInstance('quaternion');
this.footballPlayer.instance.rotateOnAxis(new THREE.Vector3(1, 0, 0), this.playerRotation.y * 0.001);
//this.footballPlayer.instance.rotateOnAxis(new THREE.Vector3(1, 0, 0), this.playerRotation.y * 0.001);
// this.footballPlayer.instance.rotateX(v.y * 0.1);
this.footballPlayer.instance.translateZ(-0.2);
//this.footballPlayer.instance.translateZ(-0.2);