Update: CC - Before Render - Moorcow (qemp4een6t.js) 24 bytes modified
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@ -89,23 +89,35 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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this.setNextKanisterSpawnScore = function () {
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if (this.score > 15000) {
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this.kanisterSpawnScore += 500;
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if (this.score > 500) {
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this.kanisterSpawnScore = 1000;
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}
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if (this.score > 1000) {
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this.kanisterSpawnScore = 1500;
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}
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if (this.score > 1500) {
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this.kanisterSpawnScore = 2500;
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}
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if (this.score > 2500) {
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this.kanisterSpawnScore = 5000;
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}
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if (this.score > 5000) {
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this.kanisterSpawnScore = 7500;
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}
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if (this.score > 7500) {
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this.kanisterSpawnScore = 10000;
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}
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if (this.score > 10000) {
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var dice = GameLib.Utils.GetRandomIntInclusive(1, 6);
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this.kanisterSpawnScore += dice * 1000;
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} else if (this.score > 10000) {
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this.kanisterSpawnScore = 15000;
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} else if (this.score > 7500) {
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this.kanisterSpawnScore = 10000;
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} else if (this.score > 5000) {
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this.kanisterSpawnScore = 7500;
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} else if (this.score > 2500) {
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this.kanisterSpawnScore = 5000;
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} else if (this.score > 1500) {
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this.kanisterSpawnScore = 2500;
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} else if (this.score > 1000) {
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this.kanisterSpawnScore = 1500;
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} else {
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this.kanisterSpawnScore = 500;
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}
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console.log('next kanister spawn score: ' + this.kanisterSpawnScore);
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@ -663,7 +675,7 @@ if (this.scoreMesh.materials[0].opacity < 0) {
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this.scoreMesh.materials[0].updateInstance('opacity');
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this.scene.meshes.map(
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function(mesh) {
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function (mesh) {
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if (mesh.instance.material.emissive) {
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mesh.instance.material.emissive.sub(this.toRed);
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}
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