Update: Custom Code - BK Flame - Before Render (dywmtohrda.js) 2 bytes modified
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@ -162,8 +162,8 @@ if (this.spawningBullets === true) {
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console.log('start: ' + start);
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console.log('start: ', start);
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console.log('end: ' + end);
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console.log('end: ', end);
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//var mInverse = new THREE.Matrix4().getInverse( this.sceneCrosshair.instance.matrixWorld );
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//var mInverse = new THREE.Matrix4().getInverse( this.sceneCrosshair.instance.matrixWorld );
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