Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 1 bytes modified
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@ -298,6 +298,8 @@ GameLib.CustomCode.prototype.advanceSnake = function(delta) {
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/**
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/**
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* Our orientation changed - we should make a corner
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* Our orientation changed - we should make a corner
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*/
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*/
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body.applyToMesh();
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body.backupMesh = body.mesh;
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body.backupMesh = body.mesh;
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body.backupMesh.visible = false;
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body.backupMesh.visible = false;
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@ -305,8 +307,6 @@ GameLib.CustomCode.prototype.advanceSnake = function(delta) {
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body.backupMesh.updateInstance('visible');
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body.backupMesh.updateInstance('visible');
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body.mesh = this.meshBreadCorner.clone();
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body.mesh = this.meshBreadCorner.clone();
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body.applyToMesh();
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}
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}
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}
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}
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