Update: Custom Code - BK Flame - Before Render (dywmtohrda.js) 48 bytes modified
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@ -139,11 +139,13 @@ if (this.spawnTime > this.nextSpawnTime) {
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this.spawnEnemy();
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}
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var flamesLength = this.flames.length;
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this.flames.map(
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function(flame, index) {
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flame.mesh.position.add(flame.direction);
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flame.mesh.updateInstancePosition();
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flame.mesh.instance.renderOrder = 1000 - index;
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flame.mesh.instance.renderOrder = flamesLength - index;
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}
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);
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