From 8d70f2d5b59fe1df003932beb250201e69d5b043 Mon Sep 17 00:00:00 2001 From: -=yb4f310 Date: Sun, 19 Nov 2017 19:01:54 +0100 Subject: [PATCH] Update: CC - Before Render - Moorcow (autqzs1rvq.js) 1173 bytes modified --- autqzs1rvq.js | 187 ++++++++++++++++++++++++++++++++++++++------------ 1 file changed, 144 insertions(+), 43 deletions(-) diff --git a/autqzs1rvq.js b/autqzs1rvq.js index 0c6c84b..e9a0229 100644 --- a/autqzs1rvq.js +++ b/autqzs1rvq.js @@ -51,9 +51,31 @@ this.score = 0; this.lives = 10; + if (this.enemies.length !== 0) { + this.enemies.map( + function(enemy) { + this.kill(enemy); + }.bind(this) + ) + } + + this.scene.meshes.map( + function(mesh) { + if (mesh.burningTreeParticleEngine) { + mesh.burningTreeParticleEngine.remove(); + mesh.burningTreeParticleEngine = null; + } + }.bind(this) + ) + this.enemies = []; this.enemiesSpawned = 0; + + this.leftLight.intensity = 0.3; + this.leftLight.updateInstance('intensity'); + this.rightLight.intensity = 0.3; + this.rightLight.updateInstance('intensity'); GameLib.Event.Emit( GameLib.Event.GET_GRAPHICS_IMPLEMENTATION, @@ -63,15 +85,6 @@ }.bind(this) ); - //this.getNextSpawnTime = function() { - /*return GameLib.Utils.GetRandomIntInclusive( - 1, - 1 - );*/ - //} - - //this.nextSpawnTime = this.getNextSpawnTime(); - this.setLevelProperties = function() { this.prevLevel = this.level; @@ -79,14 +92,38 @@ this.level = Math.floor(this.enemiesSpawned / 10) + 1; if (this.prevLevel !== this.level) { - this.spawnInterval -= 1 / (this.level); - } + + var amount = 1 / this.level; + + if (amount < 0.2) { + amount = 0.2; + } + + this.spawnInterval -= amount; + + if ((this.spawnInterval - amount) < 1) { + this.spawnInterval -= 1 / this.level; + } else { + this.spawnInterval -= amount; + } + + console.log('level : ' + this.level +', spawn interval : ' + this.spawnInterval); + + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + level : this.level, + spawnInterval : this.spawnInterval, + event : 'levelIncrease' + } + ); + } } this.spawnEnemy = function() { this.enemiesSpawned++; - + this.setLevelProperties(); var enemyType = GameLib.Utils.GetRandomIntInclusive(1, 5); @@ -211,6 +248,15 @@ enemy.burnTime = 0; enemy.explodingLife = 2; + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + enemiesSpawned : this.enemiesSpawned, + enemy : enemy, + event : 'enemySpawned' + } + ); + this.enemies.push(enemy); } @@ -280,12 +326,22 @@ this.enemies.map( function(enemy) { if (enemy.mesh === mesh && !enemy.exploding) { - console.log('exploding enemy'); + + console.log('exploding enemy'); this.score += this.level * 100; enemy.exploding = true; + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + score : this.score, + enemy : enemy, + event : 'enemyExploded' + } + ); + this.explodeMesh(mesh); } }.bind(this) @@ -308,6 +364,16 @@ this.score += this.level * 10; console.log('burning enemy ' + mesh.name); enemy.burning = true; + + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + score : this.score, + enemy : enemy, + event : 'enemyBurned' + } + ); + var smokeParticleEngine = this.smokeParticleEngine.clone(); smokeParticleEngine.position = mesh.position.clone(); smokeParticleEngine.updateInstance('position'); @@ -382,6 +448,13 @@ */ } else { + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + event : 'treeBurned' + } + ); + mesh.burning = true; this.treesBurning++; @@ -395,28 +468,18 @@ this.leftLight.intensity = 1; } - // this.leftLight.color.g -= 0.05; - // this.leftLight.color.b -= 0.05; this.leftLight.updateInstance('intensity'); - // this.leftLight.updateInstance('color'); - } else { + + } else { this.rightLight.intensity += 0.07; if (this.rightLight.intensity >= 1) { this.rightLight.intensity = 1; } - // this.rightLight.color.b -= 0.05; this.rightLight.updateInstance('intensity'); - // this.rightLight.updateInstance('color'); - } - - // var smokeParticleEngine = this.smokeParticleEngine.clone(); - // smokeParticleEngine.position = mesh.position.clone(); - // smokeParticleEngine.updateInstance('position'); - // smokeParticleEngine.enabled = true; - - // mesh.smokeParticleEngine = smokeParticleEngine; + + } GameLib.Event.Emit( GameLib.Event.PLAY_AUDIO, @@ -462,8 +525,26 @@ this.kanisterTime += data.delta; + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + used : this.kanisterTime / this.kanisterLife, + event : 'fuelUsed' + percentage : Math.round((this.kanisterTime / this.kanisterLife) * 100) + '%' + } + ); + + if (this.kanisterTime > this.kanisterLife) { this.fuelFinished = true; + + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + event : 'fuelFinished' + } + ); + } if (!this.fuelFinished) { @@ -549,20 +630,12 @@ mesh.life -= 0.2; - - // Don't do the color instance - //mesh.materials[0].color.instance = mesh.instance.material.color; - if (mesh.life <= 0) { this.burnTree(mesh); - + if (mesh.instance.material.emissive) { mesh.instance.material.emissive.add(this.toRed); mesh.instance.material.emissive.add(this.toRed); - - //if (mesh.instance.material.emissive.r >= 0.8) { - // this.explode(mesh); - //} } } @@ -579,12 +652,6 @@ } this.renderer.updateInstance('clearColor'); - // this.fog.color.r -= 0.01; - // if (this.fog.color.r < 0.32) { - // this.fog.color.r = 0.32; - // } - // this.fog.updateInstance('color'); - this.throwerLight.intensity -= 0.05; if (this.throwerLight.intensity < 0) { this.throwerLight.intensity = 0; @@ -612,6 +679,13 @@ if (this.kanisterTime > (this.kanisterLife / 2)) { this.kanister.visible = true; this.kanister.updateInstance('visible'); + + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + event : 'kanisterAppeared' + } + ); } this.enemies = this.enemies.reduce( @@ -642,11 +716,38 @@ if (enemy.lifeTime > enemy.life) { + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + event : 'enemyLifetimeReached', + enemy : enemy + } + ); + if (!enemy.burning && !enemy.exploding) { - this.lives--; + + this.lives--; + console.log('lives left: ' + this.lives); + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + livesLeft : this.lives, + event : 'lifeLost' + } + ); + if (this.lives < 0) { + + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + event : 'gameOver', + gameData : this + } + ); + GameLib.Event.Emit(GameLib.Event.GAME_OVER); } }