Update: CC - Demo New - Entity Loaded (tuby5lj4di.js) 13 bytes modified
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@ -224,26 +224,24 @@ GameLib.CustomCode.prototype.updateAttributeArrays = function(alpha) {
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var offsets = [];
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var offsets = [];
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var scales = [];
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var scales = [];
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var v = new THREE.Vector3();
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for (i = 0; i < this.updateInformation.length; i++) {
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for (i = 0; i < this.updateInformation.length; i++) {
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offset = this.updateInformation[i].offset;
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offset = this.updateInformation[i].offset;
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scale = this.updateInformation[i].scale;
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scale = this.updateInformation[i].scale;
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v = offset.current.lerp(
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offset.current.lerp(
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offset.target,
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offset.target,
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alpha
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alpha
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);
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);
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offsets.push(v.x, v.y, v.z);
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offsets.push(offset.x, offset.y, offset.z);
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v = scale.current.lerp(
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scale.current.lerp(
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scale.target,
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scale.target,
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alpha
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alpha
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);
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);
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scales.push(v.x, v.y, v.z);
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scales.push(scale.x, scale.y, scale.z);
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}
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}
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this.offsetAttribute.setArray(new Float32Array(offsets));
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this.offsetAttribute.setArray(new Float32Array(offsets));
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