Update: CC - Before Render - Moorcow (to6trvr3fj.js) 4 bytes modified
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@ -256,7 +256,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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var burningTreeParticleEngine = this.burningTreeParticleEngine.clone();
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burningTreeParticleEngine.position = mesh.position.clone();
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burningTreeParticleEngine.position.y += mesh.dimensions.y;
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burningTreeParticleEngine.position.y += mesh.dimensions.y + 5;
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burningTreeParticleEngine.updateInstance('position');
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burningTreeParticleEngine.enabled = true;
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mesh.burningTreeParticleEngine = burningTreeParticleEngine;
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