Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 91 bytes modified
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@ -1280,6 +1280,13 @@ GameLib.CustomCode.prototype.powerup = function(gameObject) {
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throw new Error('wrong type of game object');
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}
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GameLib.Event.Emit(
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GameLib.Event.PLAY_AUDIO,
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{
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name : 'Audio - Powerup'
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}
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);
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if (gameObject.type === GameLib.CustomCode.POWERUP_LIFE) {
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this.state.lives += 1;
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