Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 367 bytes modified
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4763d1a72e
commit
8f674ccebc
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@ -1168,23 +1168,40 @@ GameLib.CustomCode.prototype.restore = function() {
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*/
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*/
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this.grid[body.position.x][body.position.y] = null;
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this.grid[body.position.x][body.position.y] = null;
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var found = false;
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var meshFound = false;
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var backupMeshFound = false;
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this.backupSnake.map(
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this.backupSnake.map(
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function (backupBody) {
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function (backupBody) {
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if (
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if (
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body.mesh === backupBody.mesh ||
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body.mesh === backupBody.mesh ||
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body.mesh === backupBody.backupMesh ||
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body.mesh === backupBody.backupMesh
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) {
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meshFound = true;
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}
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if (
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body.backupMesh === backupBody.mesh ||
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body.backupMesh === backupBody.mesh ||
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body.backupMesh === backupBody.backupMesh
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body.backupMesh === backupBody.backupMesh
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) {
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) {
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found = true;
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backupMeshFound = true;
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}
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}
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}.bind(this)
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}.bind(this)
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);
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);
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if (!found) {
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if (!meshFound) {
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body.dispose();
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body.mesh.geometry = null;
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body.mesh.materials = null;
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body.mesh.remove();
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body.mesh = null;
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}
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if (!backupMeshFound) {
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body.backupMesh.geometry = null;
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body.backupMesh.materials = null;
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body.backupMesh.remove();
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body.backupMesh = null;
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}
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}
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/**
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/**
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