Update: CC - Before Render - Moorcow (080g209iov.js) 85 bytes modified
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@ -72,8 +72,14 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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//this.nextSpawnTime = this.getNextSpawnTime();
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//this.nextSpawnTime = this.getNextSpawnTime();
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this.setLevelProperties = function() {
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this.setLevelProperties = function() {
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this.prevLevel = this.level;
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this.level = Math.floor(this.enemiesSpawned / 10) + 1;
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this.level = Math.floor(this.enemiesSpawned / 10) + 1;
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this.spawnInterval -= 1 / (this.level);
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if (this.prevLevel !== this.level) {
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this.spawnInterval -= 1 / (this.level);
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}
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}
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}
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this.spawnEnemy = function() {
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this.spawnEnemy = function() {
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