Update: CC - Before Render - Moorcow (autqzs1rvq.js) 18 bytes modified
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b2c910bd49
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@ -382,10 +382,10 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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this.leftLight.intensity = 1;
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this.leftLight.intensity = 1;
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}
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}
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this.leftLight.color.g -= 0.05;
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// this.leftLight.color.g -= 0.05;
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this.leftLight.color.b -= 0.05;
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// this.leftLight.color.b -= 0.05;
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this.leftLight.updateInstance('intensity');
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this.leftLight.updateInstance('intensity');
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this.leftLight.updateInstance('color');
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// this.leftLight.updateInstance('color');
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} else {
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} else {
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this.rightLight.intensity += 0.07;
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this.rightLight.intensity += 0.07;
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@ -393,9 +393,9 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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this.rightLight.intensity = 1;
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this.rightLight.intensity = 1;
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}
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}
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this.rightLight.color.b -= 0.05;
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// this.rightLight.color.b -= 0.05;
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this.rightLight.updateInstance('intensity');
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this.rightLight.updateInstance('intensity');
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this.rightLight.updateInstance('color');
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// this.rightLight.updateInstance('color');
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}
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}
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// var smokeParticleEngine = this.smokeParticleEngine.clone();
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// var smokeParticleEngine = this.smokeParticleEngine.clone();
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@ -566,10 +566,10 @@ if (this.mouseIsDown) {
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}
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}
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this.renderer.updateInstance('clearColor');
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this.renderer.updateInstance('clearColor');
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this.fog.color.r -= 0.01;
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// this.fog.color.r -= 0.01;
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if (this.fog.color.r < 0.32) {
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// if (this.fog.color.r < 0.32) {
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this.fog.color.r = 0.32;
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// this.fog.color.r = 0.32;
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}
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// }
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// this.fog.updateInstance('color');
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// this.fog.updateInstance('color');
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this.throwerLight.intensity -= 0.05;
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this.throwerLight.intensity -= 0.05;
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