Update: CC - Before Render - Moorcow (a2ow5l92js.js) 15 bytes modified
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commit
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@ -22,7 +22,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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this.blastSubscription = GameLib.Event.Subscribe(
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GameLib.Event.AUDIO_ENDED,
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function(data) {
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if (data.audio.name === name) {
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if (data.audio.name.indexOf('Blast') !== -1) {
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var play = GameLib.Utils.GetRandomIntInclusive(1,5);
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if (play === 1) {
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GameLib.Event.Emit(
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