Update: CC - Touch Start (pgx4qp38d4.js) 10 bytes modified
parent
261b5c9542
commit
919d607953
|
@ -4,7 +4,8 @@ var touches = Object.keys(data);
|
|||
/**
|
||||
* This code is rediculous - but it fixes the bug in ios where audio does not play
|
||||
*/
|
||||
GameLib.Event.Emit(
|
||||
|
||||
/*GameLib.Event.Emit(
|
||||
GameLib.Event.PLAY_AUDIO,
|
||||
{
|
||||
name : 'Audio - Flamethrower'
|
||||
|
@ -12,14 +13,15 @@ GameLib.Event.Emit(
|
|||
);
|
||||
|
||||
if (touches.length > 2) {
|
||||
*/
|
||||
GameLib.Event.Emit(GameLib.Event.MOUSE_DOWN);
|
||||
} else {
|
||||
/*} else {
|
||||
GameLib.Event.Emit(
|
||||
GameLib.Event.STOP_AUDIO,
|
||||
{
|
||||
name : 'Audio - Flamethrower'
|
||||
}
|
||||
);
|
||||
}
|
||||
}*/
|
||||
|
||||
//@ sourceURL=touchStart.js
|
Loading…
Reference in New Issue