Initial Commit: CC - Entity Loaded - AR Football 2 (ff0fsum4zx.js)
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89f3360c4e
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if (data.entity === this.parentEntity) {
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console.log('AR Football 2 Entity Loaded');
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} else {
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return;
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}
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/**
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* Code Components
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*/
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this.mouseMove = R3.EntityManager.Instance.findComponentById('dwxvtxzrun');
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/**
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* Meshes
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*/
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this.footballPlayer = R3.EntityManager.Instance.findComponentById('t537n02x0s');
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this.playerRotation = {
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x : 0,
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y : 0
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};
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R3.CustomCode.prototype.move = function(data) {
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var x = data.x;
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var y = data.y;
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if (data.source === 'mouse') {
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x *= 0.01;
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y *= 0.01;
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}
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this.playerRotation.x += x;
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this.playerRotation.y += y;
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this.footballPlayer.instance.matrix = new THREE.Matrix4();
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this.footballPlayer.instance.matrix.decompose(
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this.footballPlayer.instance.position,
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this.footballPlayer.instance.quaternion,
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this.footballPlayer.instance.scale
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);
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this.footballPlayer.instance.translateY(0.78);
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this.footballPlayer.instance.rotateY(this.playerRotation.x);
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this.footballPlayer.instance.translateZ(0.2);
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this.footballPlayer.instance.rotateX(this.playerRotation.y);
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// var v = new THREE.Vector3(x, y, 0);
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// v.normalize();
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/**
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* This is where i have to do the right order of transformations
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*/
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//this.footballPlayer.instance.rotateOnAxis(new THREE.Vector3(0, 1, 0), this.playerRotation.x * 0.001);
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// this.footballPlayer.quaternion.axis.x = 1;
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// this.footballPlayer.quaternion.axis.y = 0;
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// this.footballPlayer.quaternion.axis.z = 0;
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//
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// this.footballPlayer.quaternion.angle = this.playerRotation.y;
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//
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// this.footballPlayer.updateInstance('quaternion');
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//this.footballPlayer.instance.rotateOnAxis(new THREE.Vector3(1, 0, 0), this.playerRotation.y * 0.001);
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// this.footballPlayer.instance.rotateX(v.y * 0.1);
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//this.footballPlayer.instance.translateZ(-0.2);
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//
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//
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// this.footballPlayer.position.x = Math.sin(this.playerRotation.x);
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// this.footballPlayer.position.z = Math.cos(this.playerRotation.x);
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// this.footballPlayer.updateInstance('position');
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//
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// this.footballPlayer.lookAt.x = 0;
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// this.footballPlayer.lookAt.y = 0;
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// this.footballPlayer.lookAt.z = 0;
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// this.footballPlayer.updateInstance('lookAt');
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/**
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var v = new THREE.Vector3(this.playerRotation.y, this.playerRotation.x, 0);
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v.normalize();
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this.footballPlayer.quaternion.axis.x = v.x;
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this.footballPlayer.quaternion.axis.y = v.y;
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this.footballPlayer.quaternion.axis.z = 0;
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this.footballPlayer.quaternion.angle = 1;
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//this.footballPlayer.quaternion.angle = Math.abs(x) + Math.abs(y);
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this.footballPlayer.updateInstance('quaternion');
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console.log('todo: player rotation');
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this.footballPlayer.quaternion.axis.x = 0;
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this.footballPlayer.quaternion.axis.y = 1;
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this.footballPlayer.quaternion.axis.z = 0;
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this.footballPlayer.quaternion.angle = this.playerRotation.x;
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this.footballPlayer.updateInstance('quaternion');
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*/
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}.bind(this)
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this.mouseMove.entityLoaded = this;
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//@ sourceURL=entityLoaded.js
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