Update: Custom Code - BK Flame - Before Render (dywmtohrda.js) 21 bytes modified

beta.r3js.org
-=yb4f310 2017-10-31 13:46:34 +01:00
parent 687d987b44
commit 953c6182a8
1 changed files with 9 additions and 8 deletions

View File

@ -149,18 +149,19 @@ if (this.spawningBullets === true) {
var position = this.camera.position.instance.clone();
var lookAt = this.camera.lookAt.instance.clone();
var mInverse = new THREE.Matrix4().getInverse( this.sceneCrosshair.instance.matrixWorld );
var direction = position.subtract(lookAt);
position.applyMatrix4( mInverse );
//var mInverse = new THREE.Matrix4().getInverse( this.sceneCrosshair.instance.matrixWorld );
//position.applyMatrix4( mInverse );
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3(
position.x + 10,
position.y,
position.z
),
lookAt
direction.add(200),
direction.subtract(200)
);
var line = new THREE.Line( geometry, material );