Update: Custom Code - BK Flame - Before Render (dywmtohrda.js) 21 bytes modified
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@ -149,18 +149,19 @@ if (this.spawningBullets === true) {
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var position = this.camera.position.instance.clone();
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var position = this.camera.position.instance.clone();
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var lookAt = this.camera.lookAt.instance.clone();
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var lookAt = this.camera.lookAt.instance.clone();
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var mInverse = new THREE.Matrix4().getInverse( this.sceneCrosshair.instance.matrixWorld );
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var direction = position.subtract(lookAt);
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position.applyMatrix4( mInverse );
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//var mInverse = new THREE.Matrix4().getInverse( this.sceneCrosshair.instance.matrixWorld );
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//position.applyMatrix4( mInverse );
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var geometry = new THREE.Geometry();
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var geometry = new THREE.Geometry();
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geometry.vertices.push(
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geometry.vertices.push(
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new THREE.Vector3(
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direction.add(200),
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position.x + 10,
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direction.subtract(200)
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position.y,
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position.z
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),
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lookAt
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);
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);
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var line = new THREE.Line( geometry, material );
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var line = new THREE.Line( geometry, material );
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