From 953c6f5393a505e1100fe8ddff4a76b0a25740f2 Mon Sep 17 00:00:00 2001 From: -=yb4f310 Date: Mon, 27 Nov 2017 22:41:54 +0100 Subject: [PATCH] Update: CC - Before Render - Moorcow (qemp4een6t.js) 140 bytes modified --- qemp4een6t.js | 33 ++++++++++++++++++--------------- 1 file changed, 18 insertions(+), 15 deletions(-) diff --git a/qemp4een6t.js b/qemp4een6t.js index c070b2d..e579b42 100644 --- a/qemp4een6t.js +++ b/qemp4een6t.js @@ -1,4 +1,5 @@ + if (!this.entityLoaded) { return; } @@ -191,21 +192,23 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) { this.level = Math.floor(this.enemiesSpawned / 10) + 1; - if (this.level === 1) { - this.enemySpawnInterval = 4; - } - - if (this.level === 2) { - this.enemySpawnInterval = 3; - } - - if (this.level === 3) { - this.enemySpawnInterval = 2; - } - - if (this.level > 3) { - this.enemySpawnInterval = 1.5; - } + this.enemySpawnInterval = Math.pow(this.level, 2) - 3 * this.level + 2; + // + // if (this.level === 1) { + // this.enemySpawnInterval = 4; + // } + // + // if (this.level === 2) { + // this.enemySpawnInterval = 3; + // } + // + // if (this.level === 3) { + // this.enemySpawnInterval = 2; + // } + // + // if (this.level > 3) { + // this.enemySpawnInterval = 1.5; + // } console.log('level : ' + this.level + ', spawn interval : ' + this.enemySpawnInterval);