Initial Commit: CC - Demo New - Key Up (ip0443a52d.js)
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if (!this.entityLoaded) {
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return;
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}
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this.initialized = false;
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if (!this.initialized) {
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this.imageSpoon = this.entityLoaded.imageSpoon;
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this.imageEarth = this.entityLoaded.imageEarth;
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this.meshBox = this.entityLoaded.meshBox;
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this.meshImageGrid = this.entityLoaded.meshImageGrid;
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this.boxGeometry = this.entityLoaded.boxGeometry;
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this.instancedGeometry = this.entityLoaded.instancedGeometry;
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this.initialized = true;
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console.log('key up initialized');
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}
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if (data.code === 'KeyL') {
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var colors = [];
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for (var i = 0; i < this.boxGeometry.instance.index.count; i++) {
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colors.push(1, 1, 1);
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}
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this.boxGeometry.instance.addAttribute('color', new THREE.Float32BufferAttribute(colors, 3));
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var heightData = this.imageSpoon.getHeightData();
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var instances = 16384; //128 x 128
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var x, y = 0;
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var positions = [];
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var quaternions = [];
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var scales = [];
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var height = 0;
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for (x = 0; x < 128; x++) {
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for (y = 0; y < 128; y++) {
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height = heightData[(y * 128) + x] * 10;
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scale = height * 0.1;
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positions.push(x - 64, 64 - y, height);
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quaternions.push(0, 0, 0, 1);
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scales.push(scale, scale, scale);
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}
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}
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this.instancedGeometry.instance.attributes.position = this.boxGeometry.instance.attributes.position;
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//this.instancedGeometry.instance.attributes.position = this.boxGeometry.instance.attributes.position;
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//this.instancedGeometry.instance.attributes.color = this.boxGeometry.instance.attributes.color;
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this.instancedGeometry.instance.removeAttribute('color');
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this.instancedGeometry.instance.removeAttribute('instancePosition');
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this.instancedGeometry.instance.removeAttribute('instanceQuaternion');
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this.instancedGeometry.instance.removeAttribute('instanceScale');
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this.instancedGeometry.instance.addAttribute('instancePosition', new THREE.InstancedBufferAttribute( new Float32Array(positions), 3));
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this.instancedGeometry.instance.addAttribute('instanceQuaternion', new THREE.InstancedBufferAttribute( new Float32Array(quaternions), 4));
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this.instancedGeometry.instance.addAttribute('instanceScale', new THREE.InstancedBufferAttribute( new Float32Array(scales), 3));
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this.instancedGeometry.instance.addAttribute('color', new THREE.Float32BufferAttribute(colors, 3));
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this.instancedGeometry.instance.clearGroups();
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this.instancedGeometry.instance.addGroup(0, 36, 0);
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//this.meshImageGrid.geometry.instance = this.instancedGeometry.instance;
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//this.meshImageGrid.materials[0].createInstance();
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//this.meshImageGrid.updateInstance('materials');
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console.log('got data');
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}
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//@ sourceURL=ccKeyUp.js
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