From 995d0dfb55224a51697168c44c41b1ca0d3b787d Mon Sep 17 00:00:00 2001 From: -=yb4f310 Date: Sat, 11 Nov 2017 08:56:23 +0100 Subject: [PATCH] Update: CC - Before Render - Moorcow (qi81k80v08.js) 215 bytes modified --- qi81k80v08.js | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/qi81k80v08.js b/qi81k80v08.js index 2b59ea9..ee2997e 100644 --- a/qi81k80v08.js +++ b/qi81k80v08.js @@ -35,7 +35,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) { this.getNextSpawnTime = function() { return GameLib.Utils.GetRandomIntInclusive( 1, - 10 + 1 ); } @@ -121,6 +121,11 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) { enemy.mesh.position.z = position.z; enemy.mesh.updateInstancePosition(); + enemy.mesh.rotation.x = rotation.x; + enemy.mesh.rotation.y = rotation.y; + enemy.mesh.rotation.z = rotation.z; + enemy.mesh.updateInstanceRotation(); + enemy.velocity = velocity; enemy.rotation = rotation; @@ -146,6 +151,8 @@ this.enemies = this.enemies.reduce( enemy.mesh.updateInstancePosition(); enemy.mesh.rotation.add(enemy.rotation); + enemy.mesh.updateInstanceRotation(); + enemy.lifeTime += data.delta; if (enemy.lifeTime > enemy.life) { GameLib.Event.Emit(