Update: CC - Before Render - Moorcow (72d6a2a3kc.js) 529 bytes modified
parent
999ed43f4b
commit
9a08d27c70
|
@ -16,6 +16,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
|
||||||
this.raycaster = this.entityLoaded.raycaster;
|
this.raycaster = this.entityLoaded.raycaster;
|
||||||
this.scene = this.entityLoaded.scene;
|
this.scene = this.entityLoaded.scene;
|
||||||
this.smokeParticleEngine = this.entityLoaded.smokeParticleEngine;
|
this.smokeParticleEngine = this.entityLoaded.smokeParticleEngine;
|
||||||
|
this.fireParticleEngine = this.entityLoaded.fireParticleEngine;
|
||||||
|
|
||||||
this.toBlack = new THREE.Color(0.05, 0.05, 0.05);
|
this.toBlack = new THREE.Color(0.05, 0.05, 0.05);
|
||||||
this.toRed = new THREE.Color(0.02, 0, 0);
|
this.toRed = new THREE.Color(0.02, 0, 0);
|
||||||
|
@ -198,11 +199,17 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
|
||||||
if (enemy.mesh === mesh && !enemy.burning) {
|
if (enemy.mesh === mesh && !enemy.burning) {
|
||||||
console.log('burning enemy ' + mesh.name);
|
console.log('burning enemy ' + mesh.name);
|
||||||
enemy.burning = true;
|
enemy.burning = true;
|
||||||
var particleEngine = this.smokeParticleEngine.clone();
|
var smokeParticleEngine = this.smokeParticleEngine.clone();
|
||||||
particleEngine.position = mesh.position.clone();
|
smokeParticleEngine.position = mesh.position.clone();
|
||||||
particleEngine.updateInstance('position');
|
smokeParticleEngine.updateInstance('position');
|
||||||
particleEngine.enabled = true;
|
smokeParticleEngine.enabled = true;
|
||||||
enemy.smokeParticleEngine = particleEngine;
|
enemy.smokeParticleEngine = smokeParticleEngine;
|
||||||
|
|
||||||
|
var fireParticleEngine = this.fireParticleEngine.clone();
|
||||||
|
fireParticleEngine.position = mesh.position.clone();
|
||||||
|
fireParticleEngine.updateInstance('position');
|
||||||
|
fireParticleEngine.enabled = true;
|
||||||
|
enemy.fireParticleEngine = fireParticleEngine;
|
||||||
}
|
}
|
||||||
}.bind(this)
|
}.bind(this)
|
||||||
);
|
);
|
||||||
|
@ -315,11 +322,14 @@ this.enemies = this.enemies.reduce(
|
||||||
enemy.burnTime += data.delta;
|
enemy.burnTime += data.delta;
|
||||||
if (enemy.burnTime > enemy.burnLife) {
|
if (enemy.burnTime > enemy.burnLife) {
|
||||||
enemy.smokeParticleEngine.remove();
|
enemy.smokeParticleEngine.remove();
|
||||||
|
enemy.fireParticleEngine.remove();
|
||||||
enemy.lifeTime = enemy.life + 1;
|
enemy.lifeTime = enemy.life + 1;
|
||||||
enemy.burning = false;
|
enemy.burning = false;
|
||||||
} else {
|
} else {
|
||||||
enemy.smokeParticleEngine.position = enemy.mesh.position.clone();
|
enemy.smokeParticleEngine.position = enemy.mesh.position.clone();
|
||||||
enemy.smokeParticleEngine.updateInstance('position');
|
enemy.smokeParticleEngine.updateInstance('position');
|
||||||
|
enemy.fireParticleEngine.position = enemy.mesh.position.clone();
|
||||||
|
enemy.fireParticleEngine.updateInstance('position');
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue