Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 14 bytes modified
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@ -498,7 +498,7 @@ GameLib.CustomCode.prototype.advanceSnake = function(delta) {
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//body.backupMesh.updateInstance('visible');
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body.mesh = this.meshBreadCorner.clone();
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body.mesh = this.createGameMesh(this.imageBreadCorner);
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body.mesh.position.z = 5;
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