Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 28 bytes modified
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@ -266,7 +266,7 @@ GameLib.CustomCode.prototype.advanceSnake = function(delta) {
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body.orientation = backup.orientation;
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body.orientation = backup.orientation;
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body.flip = backup.flip;
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body.flip = backup.flip;
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backup = temp;
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if (body.backupMesh) {
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if (body.backupMesh) {
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/**
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/**
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@ -297,7 +297,9 @@ GameLib.CustomCode.prototype.advanceSnake = function(delta) {
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if ((index + 1) < this.snake.length) {
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if ((index + 1) < this.snake.length) {
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/**
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/**
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* Our orientation changed - we should make a corner
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* Our orientation changed - we should make a corner
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*/
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*/
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body.applyToMesh();
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body.applyToMesh();
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body.backupMesh = body.mesh;
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body.backupMesh = body.mesh;
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@ -310,6 +312,8 @@ GameLib.CustomCode.prototype.advanceSnake = function(delta) {
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}
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}
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}
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}
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backup = temp;
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}
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}
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body.applyToMesh();
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body.applyToMesh();
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