Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 175 bytes modified
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@ -108,12 +108,16 @@ GameLib.CustomCode.prototype.createGameMesh = function(image) {
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* Create our objects
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* Create our objects
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*/
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*/
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this.meshBreadHead = this.createGameMesh(this.imageBreadHead);
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this.meshBreadHead = this.createGameMesh(this.imageBreadHead);
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this.meshBreadHead.useQuaternion = false;
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this.meshBreadTail = this.createGameMesh(this.imageBreadTail);
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this.meshBreadTail = this.createGameMesh(this.imageBreadTail);
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this.meshBreadTail.useQuaternion = false;
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this.meshBreadPatty = this.createGameMesh(this.imageBreadPatty);
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this.meshBreadPatty = this.createGameMesh(this.imageBreadPatty);
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this.meshBreadPatty.useQuaternion = false;
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this.meshBreadCorner = this.createGameMesh(this.imageBreadCorner);
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this.meshBreadCorner = this.createGameMesh(this.imageBreadCorner);
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this.meshBreadCorner.useQuaternion = false;
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this.meshPatty = this.createGameMesh(this.imagePatty);
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this.meshPatty = this.createGameMesh(this.imagePatty);
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