diff --git a/a2ow5l92js.js b/a2ow5l92js.js index 72a0551..af462cf 100644 --- a/a2ow5l92js.js +++ b/a2ow5l92js.js @@ -39,21 +39,22 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) { this.fog = this.entityLoaded.fog; this.bull = this.entityLoaded.bull; this.star = this.entityLoaded.star; + this.santa = this.entityLoaded.santa; + this.scene = this.entityLoaded.scene; this.burger = this.entityLoaded.burger; this.parcel = this.entityLoaded.parcel; - this.santa = this.entityLoaded.santa; this.renderer = this.entityLoaded.renderer; this.raycaster = this.entityLoaded.raycaster; this.kanister = this.entityLoaded.kanister; - this.scene = this.entityLoaded.scene; this.leftLight = this.entityLoaded.leftLight; this.rightLight = this.entityLoaded.rightLight; + this.scoreCanvas = this.entityLoaded.scoreCanvas; this.throwerLight = this.entityLoaded.throwerLight; - this.smokeParticleEngine = this.entityLoaded.smokeParticleEngine; this.fireParticleEngine = this.entityLoaded.fireParticleEngine; - this.burningTreeParticleEngine = this.entityLoaded.burningTreeParticleEngine; + this.smokeParticleEngine = this.entityLoaded.smokeParticleEngine; this.explodeParticleEngine = this.entityLoaded.explodeParticleEngine; - + this.burningTreeParticleEngine = this.entityLoaded.burningTreeParticleEngine; + this.minimumRendererRed = 0.1; this.toBlack = new THREE.Color(0.05, 0.05, 0.05); @@ -82,6 +83,8 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) { this.kanisterLeakTime = 0.1; this.kanisterSpawnScore = 50; + + this.setNextKanisterSpawnScore = function() { this.kanisterSpawnScore = this.score + 100; @@ -654,6 +657,23 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) { ); } +this.drawScore = function() { + + var context = this.scoreCanvas.instance.getContext('2d'); + + context.textBaseline = "middle"; + + context.clearRect(0,0,this.canvas.width, this.canvas.height); + + /** + * Write text + */ + context.fillStyle = '#7e3b26'; + context.font = '20pt BkBold'; + context.fillText('10', 23, 52); + +} + this.totalTime += data.delta; this.enemySpawnTime += data.delta;