Update: CC - Before Render - Moorcow (080g209iov.js) 29 bytes modified
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@ -259,6 +259,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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this.explodeKanister = function() {
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this.kanisterTime = 0;
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this.fuelFinished = false;
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this.explodeMesh(this.kanister);
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}
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