Update: Custom Code - BK Flame - Before Render (dywmtohrda.js) 1 bytes modified
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@ -154,7 +154,7 @@ if (this.spawningBullets === true) {
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var start = new THREE.Vector3(0,0,0.5);
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var start = new THREE.Vector3(0,0,0.5);
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start.unproject(this.camera.instance);
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start.unproject(this.camera.instance);
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var end = direction.multiplyScalar(-1000));
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var end = direction.multiplyScalar(-1000);
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console.log('start: ', start);
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console.log('start: ', start);
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console.log('end: ', end);
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console.log('end: ', end);
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