kicking direction
parent
a3c4cbdf3a
commit
a2e4bfff3d
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@ -1,2 +1,8 @@
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return null;
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//@ sourceURL=CustomCode (7l8ar325qf).js
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if (!this.entityLoaded) {
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return;
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}
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this.entityLoaded.render(data.delta);
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//@ sourceURL=beforeRender.js
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@ -11,4 +11,4 @@ this.entityLoaded.move(
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}
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);
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//@ sourceURL=mouseMoveARFootball2.js
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//@ sourceURL=mouseMove.js
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137
ff0fsum4zx.js
137
ff0fsum4zx.js
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@ -9,29 +9,58 @@ if (data.entity === this.parentEntity) {
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*/
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this.mouseMove = R3.EntityManager.Instance.findComponentById('dwxvtxzrun');
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this.touchMove = R3.EntityManager.Instance.findComponentById('p49pad0i7l');
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this.beforeRender = R3.EntityManager.Instance.findComponentById('7l8ar325qf');
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/**
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* Meshes
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*/
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this.footballPlayer = R3.EntityManager.Instance.findComponentById('t537n02x0s');
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this.football = R3.EntityManager.Instance.findComponentById('umgbzb0ur2');
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this.movingAverage = R3.Utils.MovingAverage(10);
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/**
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* Geometry
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*/
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this.ballGeometry = R3.EntityManager.Instance.findComponentById('dt6jl8kocw');
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/**
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* Materials
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*/
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this.materialWhite = R3.EntityManager.Instance.findComponentById('iualutcl1y');
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this.materialBlack = R3.EntityManager.Instance.findComponentById('2g36po454g');
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this.playerRotation = {
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x : 0,
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y : 0
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};
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this.kick = {
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start : null,
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distance : 0,
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time : 0,
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speed : 0,
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direction : 0
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};
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R3.CustomCode.prototype.kick = function(data) {
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this.balls = [];
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this.activeBall = this.football.instance;
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R3.CustomCode.prototype.render = function(delta) {
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this.balls.map(
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function(object) {
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var ball = object.ball;
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var kick = object.kick;
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ball.translateOnAxis(object.v, 1);
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}
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)
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};
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R3.CustomCode.prototype.move = function(data) {
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var x = data.x;
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var y = data.y;
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var speed = 0;
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if (data.source === 'mouse' || 'touch') {
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x *= 0.01;
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@ -41,20 +70,16 @@ R3.CustomCode.prototype.move = function(data) {
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this.playerRotation.x += x;
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this.playerRotation.y += y;
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this.timestamp = null;
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var kick = false;
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var canKick = false;
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var movingDown = false;
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if (this.playerRotation.y > Math.PI) {
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canKick = true;
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}
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/**
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* Clamp player rotation to values between Math.PI * 2
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* Clamp player rotation to values between 0 and Math.PI * 2
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*/
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if (this.playerRotation.y > Math.PI * 2) {
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this.playerRotation.y -= Math.PI * 2;
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@ -67,6 +92,17 @@ R3.CustomCode.prototype.move = function(data) {
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canKick = true;
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}
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/**
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* Clamp direction angle between 0 and Math.PI * 2
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*/
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if (this.playerRotation.x > Math.PI * 2) {
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this.playerRotation.x -= Math.PI * 2;
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}
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if (this.playerRotation.x < 0) {
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this.playerRotation.x += Math.PI * 2;
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}
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this.footballPlayer.instance.matrix = new THREE.Matrix4();
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this.footballPlayer.instance.matrix.decompose(
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this.footballPlayer.instance.position,
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@ -83,44 +119,89 @@ R3.CustomCode.prototype.move = function(data) {
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this.footballPlayer.instance.rotateX(this.playerRotation.y);
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if (kick) {
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console.log('kick');
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console.log(Number(Date.now()) - Number(this.timestamp));
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if (this.kick.start === null) {
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console.warn('no kick start time');
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return;
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}
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this.kick.time = Date.now() - this.kick.start;
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this.kick.speed = this.kick.distance / this.kick.time;
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this.kick.direction = this.playerRotation.x;
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var v = new THREE.Vector3(0, 0, -1);
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v.multiplyScalar(this.kick.speed);
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v.applyAxisAngle(
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new THREE.Vector3(0,1,0),
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this.kick.direction
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);
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this.balls.push(
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{
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ball : this.activeBall,
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kick : this.kick,
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v : v
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}
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);
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this.activeBall = null;
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console.log('kick', this.kick);
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}
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if (canKick) {
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console.log('can kick');
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if (canKick && this.activeBall === null) {
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console.log('can kick');
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this.activeBall = new THREE.Mesh(
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this.ballGeometry.instance,
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[
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this.materialWhite.instance,
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this.materialBlack.instance
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]
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);
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this.activeBall.scale.copy(this.football.instance.scale);
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//this.activeBall.scale.copy(this.football.instance.scale);
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this.football.parentScene.instance.add(this.activeBall);
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}
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if (y > 0 && canKick) {
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if (this.movingDown) {
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/**
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* Do nothing
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*/
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} else {
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this.timestamp = Date.now();
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console.log('time stamped : ' + this.timestamp);
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this.movingDown = true
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if (this.kick.start === null) {
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this.kick.start = Date.now();
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}
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/**
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* Moving down, record the average
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* Moving down, record the distance travelled
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*/
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// speed = this.movingAverage(y);
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this.kick.distance += Math.abs(y);
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}
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if (y < 0) {
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this.movingDown = false;
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/**
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* We are no longer moving down, also reset our Y distance counter
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* @type {boolean}
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*/
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this.kick = {
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start : null,
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distance : 0,
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time : 0,
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speed : 0,
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direction : 0
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};
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}
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}.bind(this)
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this.mouseMove.entityLoaded = this;
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this.touchMove.entityLoaded = this;
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this.beforeRender.entityLoaded = this;
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//@ sourceURL=entityLoaded.js
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@ -6,8 +6,8 @@ if (!this.entityLoaded) {
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this.entityLoaded.move(
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{
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source : 'touch',
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x : data.meta.totalRight - data.meta.totalLeft,
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y : data.meta.totalDown - data.meta.totalUp
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x : data.meta.movementX,
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y : data.meta.movementY
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}
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);
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