Update: CC - Entity Loaded - AR Football 5 (e9g6ugvwr2.js) 1 bytes modified
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@ -79,7 +79,7 @@ this.ballY = this.football.instance.geometry.boundingSphere.radius / 2;
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this.activeBall = null;
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this.activeBall = null;
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this.invertY = true;
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this.invertY = false;
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this.invertX = true;
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this.invertX = true;
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