Update: CC - Snake FS - Key Up (306204wy29.js) 27 bytes modified
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24b8c72db3
commit
a390d943eb
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@ -31,9 +31,9 @@ if (data.keyCode === GameLib.System.Input.KEY_UP) {
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this.state.orientation === GameLib.CustomCode.ORIENTATION_RIGHT
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this.state.orientation === GameLib.CustomCode.ORIENTATION_RIGHT
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) {
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) {
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if (this.state.orientation === GameLib.CustomCode.ORIENTATION_RIGHT) {
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if (this.state.orientation === GameLib.CustomCode.ORIENTATION_RIGHT) {
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this.state.flip = false;
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this.state.flip = 0;
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} else {
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} else {
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this.state.flip = true;
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this.state.flip = -1;
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}
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}
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this.state.orientation = GameLib.CustomCode.ORIENTATION_UP;
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this.state.orientation = GameLib.CustomCode.ORIENTATION_UP;
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@ -58,9 +58,9 @@ if (data.keyCode === GameLib.System.Input.KEY_DOWN) {
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this.state.orientation === GameLib.CustomCode.ORIENTATION_RIGHT
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this.state.orientation === GameLib.CustomCode.ORIENTATION_RIGHT
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) {
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) {
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if (this.state.orientation === GameLib.CustomCode.ORIENTATION_RIGHT) {
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if (this.state.orientation === GameLib.CustomCode.ORIENTATION_RIGHT) {
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this.state.flip = true;
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this.state.flip = 1;
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} else {
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} else {
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this.state.flip = false;
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this.state.flip = 0;
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}
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}
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this.state.orientation = GameLib.CustomCode.ORIENTATION_DOWN;
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this.state.orientation = GameLib.CustomCode.ORIENTATION_DOWN;
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@ -85,9 +85,9 @@ if (data.keyCode === GameLib.System.Input.KEY_LEFT) {
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) {
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) {
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if (this.state.orientation === GameLib.CustomCode.ORIENTATION_DOWN) {
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if (this.state.orientation === GameLib.CustomCode.ORIENTATION_DOWN) {
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this.state.flip = true;
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this.state.flip = 1;
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} else {
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} else {
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this.state.flip = false;
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this.state.flip = 0;
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}
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}
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this.state.orientation = GameLib.CustomCode.ORIENTATION_LEFT;
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this.state.orientation = GameLib.CustomCode.ORIENTATION_LEFT;
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@ -112,9 +112,9 @@ if (data.keyCode === GameLib.System.Input.KEY_RIGHT) {
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) {
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) {
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if (this.state.orientation === GameLib.CustomCode.ORIENTATION_UP) {
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if (this.state.orientation === GameLib.CustomCode.ORIENTATION_UP) {
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this.state.flip = true;
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this.state.flip = 1;
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} else {
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} else {
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this.state.flip = false;
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this.state.flip = 0;
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}
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}
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this.state.orientation = GameLib.CustomCode.ORIENTATION_RIGHT;
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this.state.orientation = GameLib.CustomCode.ORIENTATION_RIGHT;
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