diff --git a/fsilsam72g.js b/fsilsam72g.js index 5c7efb6..1a82397 100644 --- a/fsilsam72g.js +++ b/fsilsam72g.js @@ -2,28 +2,8 @@ var camera = GameLib.EntityManager.Instance.findComponentById('knwkksjc7n'); -camera.lookAt.x = (data.event.x * 0.01) - 0.5;//(window.clientWidth/ 2) + data.event.x; -camera.lookAt.y = data.event.y * 0.01; - -//if (camera.lookAt.x < -0.5) { -// camera.lookAt.x = -0.5; -//} -//var vector = new THREE.Vector3(); - -//vector.set( -// ( data.event.clientX / window.innerWidth ) * 2 - 1, -// - ( data.event.clientY / window.innerHeight ) * 2 + 1, -// 0.5 ); - -//vector.unproject( camera.instance ); - -//vector.x = -1 * ((window.innerWidth / 2) - (data.event.clientX)); -//vector.y = 1 * ((window.innerHeight / 2) - (data.event.clientY)); -//vector.z = 0; - -//camera.lookAt.x = vector.x; -//camera.lookAt.y = vector.y; -//camera.lookAt.z = vector.z; +camera.lookAt.x = (-1 * (window.innerWidth / 2 - data.event.x)) * 0.025;//(window.clientWidth/ 2) + data.event.x; +camera.lookAt.y = ((window.innerHeight / 2 - data.event.y)) * 0.025; camera.updateInstance();