Update: CC - Before Render - Moorcow (autqzs1rvq.js) 2502 bytes modified

beta.r3js.org
-=yb4f310 2017-11-18 13:33:19 +01:00
parent 8742e5b07b
commit a911784238
1 changed files with 400 additions and 401 deletions

View File

@ -14,18 +14,18 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
this.santa = this.entityLoaded.santa;
this.renderer = this.entityLoaded.renderer;
this.raycaster = this.entityLoaded.raycaster;
this.kanister = this.entityLoaded.kanister;
this.kanister = this.entityLoaded.kanister;
this.scene = this.entityLoaded.scene;
this.leftLight = this.entityLoaded.leftLight;
this.rightLight = this.entityLoaded.rightLight;
this.throwerLight = this.entityLoaded.throwerLight;
this.smokeParticleEngine = this.entityLoaded.smokeParticleEngine;
this.leftLight = this.entityLoaded.leftLight;
this.rightLight = this.entityLoaded.rightLight;
this.throwerLight = this.entityLoaded.throwerLight;
this.smokeParticleEngine = this.entityLoaded.smokeParticleEngine;
this.fireParticleEngine = this.entityLoaded.fireParticleEngine;
this.burningTreeParticleEngine = this.entityLoaded.burningTreeParticleEngine;
this.explodeParticleEngine = this.entityLoaded.explodeParticleEngine;
this.burningTreeParticleEngine = this.entityLoaded.burningTreeParticleEngine;
this.explodeParticleEngine = this.entityLoaded.explodeParticleEngine;
this.minimumRendererRed = 0;
this.minimumRendererRed = 0;
this.toBlack = new THREE.Color(0.05, 0.05, 0.05);
this.toRed = new THREE.Color(0.02, 0, 0);
@ -35,26 +35,26 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
this.parcel.instance.visible = false;
this.santa.instance.visible = false;
this.treesBurning = 0;
this.treesBurning = 0;
/**
* This component is initializing - set the total time to 0
*/
this.totalTime = 0;
this.spawnTime = 0;
this.kanisterTime = 0;
this.kanisterLife = 16.344;
this.fuelFinished = false;
this.kanisterTime = 0;
this.kanisterLife = 16.344;
this.fuelFinished = false;
this.level = 1;
this.spawnInterval = 5;
this.score = 0;
this.lives = 10;
this.level = 1;
this.spawnInterval = 5;
this.score = 0;
this.lives = 10;
this.enemies = [];
this.enemiesSpawned = 0;
this.enemiesSpawned = 0;
GameLib.Event.Emit(
GameLib.Event.GET_GRAPHICS_IMPLEMENTATION,
null,
@ -64,31 +64,31 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
);
//this.getNextSpawnTime = function() {
/*return GameLib.Utils.GetRandomIntInclusive(
1,
1
);*/
/*return GameLib.Utils.GetRandomIntInclusive(
1,
1
);*/
//}
//this.nextSpawnTime = this.getNextSpawnTime();
this.setLevelProperties = function() {
this.prevLevel = this.level;
this.level = Math.floor(this.enemiesSpawned / 10) + 1;
if (this.prevLevel !== this.level) {
this.spawnInterval -= 1 / (this.level);
}
}
this.setLevelProperties = function() {
this.prevLevel = this.level;
this.level = Math.floor(this.enemiesSpawned / 10) + 1;
if (this.prevLevel !== this.level) {
this.spawnInterval -= 1 / (this.level);
}
}
this.spawnEnemy = function() {
this.enemiesSpawned++;
this.setLevelProperties();
this.enemiesSpawned++;
this.setLevelProperties();
var enemyType = GameLib.Utils.GetRandomIntInclusive(1, 5);
var meshType = GameLib.Utils.GetRandomIntInclusive(1, 5);
@ -199,235 +199,235 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
enemy.life = 10;
enemy.exploding = false;
enemy.burning = false;
enemy.burnLife = 3;
enemy.burnTime = 0;
enemy.explodingLife = 2;
enemy.burning = false;
enemy.burnLife = 3;
enemy.burnTime = 0;
enemy.explodingLife = 2;
this.enemies.push(enemy);
}
this.explodeMesh = function(mesh) {
mesh.visible = false;
mesh.updateInstance('visible');
var sound = GameLib.Utils.GetRandomIntInclusive(1,3);
var name = 'Audio - Blast 1';
this.explodeMesh = function(mesh) {
if (sound === 2) {
name = 'Audio - Blast 2';
}
mesh.visible = false;
if (sound === 3) {
name = 'Audio - Blast 3';
}
mesh.updateInstance('visible');
this.blastSubscription = GameLib.Event.Subscribe(
GameLib.Event.AUDIO_ENDED,
function(data) {
var sound = GameLib.Utils.GetRandomIntInclusive(1,3);
if (data.audio.name === name) {
var name = 'Audio - Blast 1';
if (this.blastSubscription) {
if (sound === 2) {
name = 'Audio - Blast 2';
}
this.blastSubscription.remove();
if (sound === 3) {
name = 'Audio - Blast 3';
}
this.blastSubscription = null;
this.blastSubscription = GameLib.Event.Subscribe(
GameLib.Event.AUDIO_ENDED,
function(data) {
var play = GameLib.Utils.GetRandomIntInclusive(1,3);
if (play === 1) {
GameLib.Event.Emit(
GameLib.Event.PLAY_AUDIO,
{
name : 'Audio - Ho ho ho'
}
);
}
}
}
}.bind(this)
);
if (data.audio.name === name) {
GameLib.Event.Emit(
GameLib.Event.PLAY_AUDIO,
{
name : name
}
);
if (this.blastSubscription) {
this.blastSubscription.remove();
this.blastSubscription = null;
var play = GameLib.Utils.GetRandomIntInclusive(1,3);
if (play === 1) {
GameLib.Event.Emit(
GameLib.Event.PLAY_AUDIO,
{
name : 'Audio - Ho ho ho'
}
);
}
}
}
}.bind(this)
);
GameLib.Event.Emit(
GameLib.Event.PLAY_AUDIO,
{
name : name
}
);
var explodeParticleEngine = this.explodeParticleEngine.clone();
explodeParticleEngine.position = mesh.position.clone();
explodeParticleEngine.updateInstance('position');
explodeParticleEngine.enabled = true;
mesh.explodeParticleEngine = explodeParticleEngine;
};
var explodeParticleEngine = this.explodeParticleEngine.clone();
explodeParticleEngine.position = mesh.position.clone();
explodeParticleEngine.updateInstance('position');
explodeParticleEngine.enabled = true;
mesh.explodeParticleEngine = explodeParticleEngine;
};
this.explode = function(mesh) {
this.enemies.map(
function(enemy) {
if (enemy.mesh === mesh && !enemy.exploding) {
console.log('exploding enemy');
this.score += this.level * 100;
enemy.exploding = true;
this.explodeMesh(mesh);
}
}.bind(this)
);
}
this.explodeKanister = function() {
this.kanisterTime = 0;
this.fuelFinished = false;
this.explodeMesh(this.kanister);
}
this.burn = function(mesh) {
this.enemies.map(
function(enemy) {
if (enemy.mesh === mesh && !enemy.burning) {
this.score += this.level * 10;
console.log('burning enemy ' + mesh.name);
enemy.burning = true;
var smokeParticleEngine = this.smokeParticleEngine.clone();
smokeParticleEngine.position = mesh.position.clone();
smokeParticleEngine.updateInstance('position');
smokeParticleEngine.enabled = true;
mesh.smokeParticleEngine = smokeParticleEngine;
GameLib.Event.Emit(
GameLib.Event.PLAY_AUDIO,
{
name : 'Audio - Burning'
}
);
var fireParticleEngine = this.fireParticleEngine.clone();
fireParticleEngine.position = mesh.position.clone();
fireParticleEngine.updateInstance('position');
fireParticleEngine.enabled = true;
mesh.fireParticleEngine = fireParticleEngine;
}
}.bind(this)
);
}
this.kill = function(enemy) {
/**
* We only remove the things we cloned
*/
GameLib.Event.Emit(
GameLib.Event.REMOVE_COMPONENT,
{
component : enemy.mesh.materials[0]
}
);
GameLib.Event.Emit(
GameLib.Event.REMOVE_COMPONENT,
{
component : enemy.mesh
}
);
/**
* Also dispose of the THREE.js objects
*/
enemy.mesh.instance.geometry.dispose();
enemy.mesh.instance.material.dispose();
if (enemy.mesh.smokeParticleEngine) {
enemy.mesh.smokeParticleEngine.remove();
enemy.mesh.smokeParticleEngine = null;
}
if (enemy.mesh.fireParticleEngine) {
enemy.mesh.fireParticleEngine.remove();
enemy.mesh.fireParticleEngine = null;
}
if (enemy.mesh.explodeParticleEngine) {
enemy.mesh.explodeParticleEngine.remove();
enemy.mesh.explodeParticleEngine = null;
}
};
this.burnTree = function(mesh) {
if (mesh.burning) {
/**
* Do nothing, this tree is burning
*/
} else {
mesh.burning = true;
this.treesBurning++;
this.minimumRendererRed += 0.01;
if (mesh.position.x < 0) {
this.leftLight.intensity += 0.07;
if (this.leftLight.intensity >= 1) {
this.leftLight.intensity = 1;
}
// this.leftLight.color.g -= 0.05;
// this.leftLight.color.b -= 0.05;
this.leftLight.updateInstance('intensity');
// this.leftLight.updateInstance('color');
} else {
this.rightLight.intensity += 0.07;
this.enemies.map(
function(enemy) {
if (enemy.mesh === mesh && !enemy.exploding) {
console.log('exploding enemy');
this.score += this.level * 100;
enemy.exploding = true;
this.explodeMesh(mesh);
}
}.bind(this)
);
if (this.rightLight.intensity >= 1) {
this.rightLight.intensity = 1;
}
// this.rightLight.color.b -= 0.05;
this.rightLight.updateInstance('intensity');
// this.rightLight.updateInstance('color');
}
// var smokeParticleEngine = this.smokeParticleEngine.clone();
// smokeParticleEngine.position = mesh.position.clone();
// smokeParticleEngine.updateInstance('position');
// smokeParticleEngine.enabled = true;
// mesh.smokeParticleEngine = smokeParticleEngine;
GameLib.Event.Emit(
GameLib.Event.PLAY_AUDIO,
{
name : 'Audio - Burning'
}
);
var burningTreeParticleEngine = this.burningTreeParticleEngine.clone();
burningTreeParticleEngine.position = mesh.position.clone();
burningTreeParticleEngine.position.y += mesh.dimensions.y + 5;
burningTreeParticleEngine.updateInstance('position');
burningTreeParticleEngine.enabled = true;
mesh.burningTreeParticleEngine = burningTreeParticleEngine;
}
}
this.spawnEnemy();
this.explodeKanister = function() {
this.kanisterTime = 0;
this.fuelFinished = false;
this.explodeMesh(this.kanister);
}
this.burn = function(mesh) {
this.enemies.map(
function(enemy) {
if (enemy.mesh === mesh && !enemy.burning) {
this.score += this.level * 10;
console.log('burning enemy ' + mesh.name);
enemy.burning = true;
var smokeParticleEngine = this.smokeParticleEngine.clone();
smokeParticleEngine.position = mesh.position.clone();
smokeParticleEngine.updateInstance('position');
smokeParticleEngine.enabled = true;
mesh.smokeParticleEngine = smokeParticleEngine;
GameLib.Event.Emit(
GameLib.Event.PLAY_AUDIO,
{
name : 'Audio - Burning'
}
);
var fireParticleEngine = this.fireParticleEngine.clone();
fireParticleEngine.position = mesh.position.clone();
fireParticleEngine.updateInstance('position');
fireParticleEngine.enabled = true;
mesh.fireParticleEngine = fireParticleEngine;
}
}.bind(this)
);
}
this.kill = function(enemy) {
/**
* We only remove the things we cloned
*/
GameLib.Event.Emit(
GameLib.Event.REMOVE_COMPONENT,
{
component : enemy.mesh.materials[0]
}
);
GameLib.Event.Emit(
GameLib.Event.REMOVE_COMPONENT,
{
component : enemy.mesh
}
);
/**
* Also dispose of the THREE.js objects
*/
enemy.mesh.instance.geometry.dispose();
enemy.mesh.instance.material.dispose();
if (enemy.mesh.smokeParticleEngine) {
enemy.mesh.smokeParticleEngine.remove();
enemy.mesh.smokeParticleEngine = null;
}
if (enemy.mesh.fireParticleEngine) {
enemy.mesh.fireParticleEngine.remove();
enemy.mesh.fireParticleEngine = null;
}
if (enemy.mesh.explodeParticleEngine) {
enemy.mesh.explodeParticleEngine.remove();
enemy.mesh.explodeParticleEngine = null;
}
};
this.burnTree = function(mesh) {
if (mesh.burning) {
/**
* Do nothing, this tree is burning
*/
} else {
mesh.burning = true;
this.treesBurning++;
this.minimumRendererRed += 0.01;
if (mesh.position.x < 0) {
this.leftLight.intensity += 0.07;
if (this.leftLight.intensity >= 1) {
this.leftLight.intensity = 1;
}
// this.leftLight.color.g -= 0.05;
// this.leftLight.color.b -= 0.05;
this.leftLight.updateInstance('intensity');
// this.leftLight.updateInstance('color');
} else {
this.rightLight.intensity += 0.07;
if (this.rightLight.intensity >= 1) {
this.rightLight.intensity = 1;
}
// this.rightLight.color.b -= 0.05;
this.rightLight.updateInstance('intensity');
// this.rightLight.updateInstance('color');
}
// var smokeParticleEngine = this.smokeParticleEngine.clone();
// smokeParticleEngine.position = mesh.position.clone();
// smokeParticleEngine.updateInstance('position');
// smokeParticleEngine.enabled = true;
// mesh.smokeParticleEngine = smokeParticleEngine;
GameLib.Event.Emit(
GameLib.Event.PLAY_AUDIO,
{
name : 'Audio - Burning'
}
);
var burningTreeParticleEngine = this.burningTreeParticleEngine.clone();
burningTreeParticleEngine.position = mesh.position.clone();
burningTreeParticleEngine.position.y += mesh.dimensions.y + 5;
burningTreeParticleEngine.updateInstance('position');
burningTreeParticleEngine.enabled = true;
mesh.burningTreeParticleEngine = burningTreeParticleEngine;
}
}
this.spawnEnemy();
}
this.totalTime += data.delta;
@ -453,76 +453,76 @@ this.scene.meshes.map(
if (this.mouseIsDown) {
this.kanisterTime += data.delta;
if (this.kanisterTime > this.kanisterLife) {
this.fuelFinished = true;
}
if (!this.fuelFinished) {
/**
* Light up the scene
*/
//this.fog.color.r += 0.01;
//if (this.fog.color.r > 0.5) {
// this.fog.color.r = 0.5;
//}
//this.fog.updateInstance('color');
this.kanisterTime += data.delta;
this.renderer.clearColor.r += 0.01;
if (this.renderer.clearColor.r > 0.45) {
this.renderer.clearColor.r = 0.45;
}
this.renderer.updateInstance('clearColor');
if (this.kanisterTime > this.kanisterLife) {
this.fuelFinished = true;
}
if (!this.fuelFinished) {
/**
* Light up the scene
*/
//this.fog.color.r += 0.01;
//if (this.fog.color.r > 0.5) {
// this.fog.color.r = 0.5;
//}
//this.fog.updateInstance('color');
this.renderer.clearColor.r += 0.01;
if (this.renderer.clearColor.r > 0.45) {
this.renderer.clearColor.r = 0.45;
}
this.renderer.updateInstance('clearColor');
this.throwerLight.intensity += 0.05;
if (this.throwerLight.intensity > 2) {
this.throwerLight.intensity = 2;
}
this.throwerLight.updateInstance('instensity');
}
this.throwerLight.intensity += 0.05;
if (this.throwerLight.intensity > 2) {
this.throwerLight.intensity = 2;
}
this.throwerLight.updateInstance('instensity');
}
var intersects = this.raycaster.getIntersectedObjects(this.scene.meshes);
intersects.map(
function(intersect) {
var mesh = intersect.mesh;
if (mesh.name.indexOf('Kanister') !== -1) {
this.explodeKanister();
return;
}
if (this.fuelFinished) {
GameLib.Event.Emit(GameLib.Event.MOUSE_UP);
return;
}
if (mesh.name.indexOf('Kanister') !== -1) {
this.explodeKanister();
return;
}
if (this.fuelFinished) {
GameLib.Event.Emit(GameLib.Event.MOUSE_UP);
return;
}
if (
mesh.name.indexOf('Tree - Medium') !== -1 || //tree medium
mesh.name.indexOf('Hamburger') !== -1 || //burger
mesh.name.indexOf('Star Cookie') !== -1 || //cookie
mesh.name.indexOf('Parcel') !== -1 || //parcel
mesh.name.indexOf('Bull') !== -1|| //bull
mesh.name.indexOf('Tree - Large') !== -1 || //tree large
mesh.name.indexOf('Santa') !== -1 || //santa
mesh.name.indexOf('Tree - Small') !== -1 //tree small
mesh.name.indexOf('Bull') !== -1|| //bull
mesh.name.indexOf('Tree - Large') !== -1 || //tree large
mesh.name.indexOf('Santa') !== -1 || //santa
mesh.name.indexOf('Tree - Small') !== -1 //tree small
) {
if (mesh.materials[0].name.indexOf('Trees') === -1) {
mesh.instance.material.color.sub(this.toBlack);
mesh.materials[0].color.r = mesh.instance.material.color.r;
mesh.materials[0].color.g = mesh.instance.material.color.g;
mesh.materials[0].color.b = mesh.instance.material.color.b;
mesh.materials[0].color.instance = mesh.instance.material.color;
mesh.materials[0].color.r = mesh.instance.material.color.r;
mesh.materials[0].color.g = mesh.instance.material.color.g;
mesh.materials[0].color.b = mesh.instance.material.color.b;
mesh.materials[0].color.instance = mesh.instance.material.color;
if (mesh.instance.material.color.r <= 0) {
this.burn(mesh);
this.burn(mesh);
if (mesh.instance.material.emissive) {
mesh.instance.material.emissive.add(this.toRed);
mesh.instance.material.emissive.add(this.toRed);
@ -533,23 +533,23 @@ if (this.mouseIsDown) {
}
}
} else {
/**
* This happens to trees
*/
if (GameLib.Utils.UndefinedOrNull(mesh.life)) {
mesh.life = 1.2;
}
mesh.life -= 0.2;
// Don't do the color instance
//mesh.materials[0].color.instance = mesh.instance.material.color;
if (mesh.life <= 0) {
this.burnTree(mesh);
if (mesh.instance.material.emissive) {
/**
* This happens to trees
*/
if (GameLib.Utils.UndefinedOrNull(mesh.life)) {
mesh.life = 1.2;
}
mesh.life -= 0.2;
// Don't do the color instance
//mesh.materials[0].color.instance = mesh.instance.material.color;
if (mesh.life <= 0) {
this.burnTree(mesh);
if (mesh.instance.material.emissive) {
mesh.instance.material.emissive.add(this.toRed);
mesh.instance.material.emissive.add(this.toRed);
@ -557,9 +557,9 @@ if (this.mouseIsDown) {
// this.explode(mesh);
//}
}
}
}
}
}
}
}.bind(this)
);
@ -572,14 +572,14 @@ if (this.mouseIsDown) {
}
this.renderer.updateInstance('clearColor');
// this.fog.color.r -= 0.01;
// if (this.fog.color.r < 0.32) {
// this.fog.color.r = 0.32;
// }
// this.fog.updateInstance('color');
this.throwerLight.intensity -= 0.05;
if (this.throwerLight.intensity < 0) {
// this.fog.color.r -= 0.01;
// if (this.fog.color.r < 0.32) {
// this.fog.color.r = 0.32;
// }
// this.fog.updateInstance('color');
this.throwerLight.intensity -= 0.05;
if (this.throwerLight.intensity < 0) {
this.throwerLight.intensity = 0;
}
this.throwerLight.updateInstance('instensity');
@ -592,92 +592,91 @@ if (this.spawnTime > this.spawnInterval) {
if (this.kanister.explodeParticleEngine) {
if (GameLib.Utils.UndefinedOrNull(this.kanister.waiting)) {
this.kanister.waiting = true;
} else {
this.kanister.explodeParticleEngine.remove();
this.kanister.explodeParticleEngine = null;
delete this.kanister.waiting;
}
if (GameLib.Utils.UndefinedOrNull(this.kanister.waiting)) {
this.kanister.waiting = true;
} else {
this.kanister.explodeParticleEngine.remove();
this.kanister.explodeParticleEngine = null;
delete this.kanister.waiting;
}
}
if (this.kanisterTime > (this.kanisterLife / 2)) {
this.kanister.visible = true;
this.kanister.updateInstance('visible');
this.kanister.visible = true;
this.kanister.updateInstance('visible');
}
this.enemies = this.enemies.reduce(
function(result, enemy) {
if (enemy.exploding === true) {
/**
* We need to wait one render cycle for the smoke explode particle engine
* and then kill the enemy
*/
if (GameLib.Utils.UndefinedOrNull(enemy.waiting)) {
enemy.waiting = true;
result.push(enemy);
} else {
this.kill(enemy);
}
return result;
}
if (enemy.exploding === true) {
/**
* We need to wait one render cycle for the smoke explode particle engine
* and then kill the enemy
*/
if (GameLib.Utils.UndefinedOrNull(enemy.waiting)) {
enemy.waiting = true;
result.push(enemy);
} else {
this.kill(enemy);
}
return result;
}
enemy.mesh.position.add(enemy.velocity);
enemy.mesh.updateInstancePosition();
enemy.mesh.quaternion.angle += enemy.rotation.angle;
enemy.mesh.updateInstanceRotation();
enemy.lifeTime += data.delta;
if (enemy.lifeTime > enemy.life) {
if (!enemy.burning && !enemy.exploding) {
this.lives--;
console.log('lives left: ' + this.lives);
if (this.lives < 0) {
GameLib.Event.Emit(GameLib.Event.GAME_OVER);
}
}
/**
* We only remove the things we cloned
*/
this.kill(enemy);
return result;
if (enemy.lifeTime > enemy.life) {
if (!enemy.burning && !enemy.exploding) {
this.lives--;
console.log('lives left: ' + this.lives);
if (this.lives < 0) {
GameLib.Event.Emit(GameLib.Event.GAME_OVER);
}
}
/**
* We only remove the things we cloned
*/
this.kill(enemy);
return result;
} else {
if (enemy.burning) {
enemy.burnTime += data.delta;
if (enemy.burnTime > enemy.burnLife) {
enemy.mesh.smokeParticleEngine.remove();
enemy.mesh.fireParticleEngine.remove();
enemy.lifeTime = enemy.life + 1;
enemy.burning = false;
} else {
enemy.mesh.smokeParticleEngine.position = enemy.mesh.position.clone();
enemy.mesh.smokeParticleEngine.updateInstance('position');
enemy.mesh.fireParticleEngine.position = enemy.mesh.position.clone();
enemy.mesh.fireParticleEngine.updateInstance('position');
}
enemy.mesh.materials[0].opacity -= 0.005;
enemy.mesh.materials[0].updateInstance('opacity');
}
if (enemy.burning) {
enemy.burnTime += data.delta;
if (enemy.burnTime > enemy.burnLife) {
enemy.mesh.smokeParticleEngine.remove();
enemy.mesh.fireParticleEngine.remove();
enemy.lifeTime = enemy.life + 1;
} else {
enemy.mesh.smokeParticleEngine.position = enemy.mesh.position.clone();
enemy.mesh.smokeParticleEngine.updateInstance('position');
enemy.mesh.fireParticleEngine.position = enemy.mesh.position.clone();
enemy.mesh.fireParticleEngine.updateInstance('position');
}
enemy.mesh.materials[0].opacity -= 0.005;
enemy.mesh.materials[0].updateInstance('opacity');
}
result.push(enemy);
return result;
return result;
}
}.bind(this),
[]
);