Update: CC - Before Render - Moorcow (autqzs1rvq.js) 2502 bytes modified
parent
8742e5b07b
commit
a911784238
623
autqzs1rvq.js
623
autqzs1rvq.js
|
@ -14,17 +14,17 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
|
||||||
this.santa = this.entityLoaded.santa;
|
this.santa = this.entityLoaded.santa;
|
||||||
this.renderer = this.entityLoaded.renderer;
|
this.renderer = this.entityLoaded.renderer;
|
||||||
this.raycaster = this.entityLoaded.raycaster;
|
this.raycaster = this.entityLoaded.raycaster;
|
||||||
this.kanister = this.entityLoaded.kanister;
|
this.kanister = this.entityLoaded.kanister;
|
||||||
this.scene = this.entityLoaded.scene;
|
this.scene = this.entityLoaded.scene;
|
||||||
this.leftLight = this.entityLoaded.leftLight;
|
this.leftLight = this.entityLoaded.leftLight;
|
||||||
this.rightLight = this.entityLoaded.rightLight;
|
this.rightLight = this.entityLoaded.rightLight;
|
||||||
this.throwerLight = this.entityLoaded.throwerLight;
|
this.throwerLight = this.entityLoaded.throwerLight;
|
||||||
this.smokeParticleEngine = this.entityLoaded.smokeParticleEngine;
|
this.smokeParticleEngine = this.entityLoaded.smokeParticleEngine;
|
||||||
this.fireParticleEngine = this.entityLoaded.fireParticleEngine;
|
this.fireParticleEngine = this.entityLoaded.fireParticleEngine;
|
||||||
this.burningTreeParticleEngine = this.entityLoaded.burningTreeParticleEngine;
|
this.burningTreeParticleEngine = this.entityLoaded.burningTreeParticleEngine;
|
||||||
this.explodeParticleEngine = this.entityLoaded.explodeParticleEngine;
|
this.explodeParticleEngine = this.entityLoaded.explodeParticleEngine;
|
||||||
|
|
||||||
this.minimumRendererRed = 0;
|
this.minimumRendererRed = 0;
|
||||||
|
|
||||||
this.toBlack = new THREE.Color(0.05, 0.05, 0.05);
|
this.toBlack = new THREE.Color(0.05, 0.05, 0.05);
|
||||||
this.toRed = new THREE.Color(0.02, 0, 0);
|
this.toRed = new THREE.Color(0.02, 0, 0);
|
||||||
|
@ -35,25 +35,25 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
|
||||||
this.parcel.instance.visible = false;
|
this.parcel.instance.visible = false;
|
||||||
this.santa.instance.visible = false;
|
this.santa.instance.visible = false;
|
||||||
|
|
||||||
this.treesBurning = 0;
|
this.treesBurning = 0;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* This component is initializing - set the total time to 0
|
* This component is initializing - set the total time to 0
|
||||||
*/
|
*/
|
||||||
this.totalTime = 0;
|
this.totalTime = 0;
|
||||||
this.spawnTime = 0;
|
this.spawnTime = 0;
|
||||||
this.kanisterTime = 0;
|
this.kanisterTime = 0;
|
||||||
this.kanisterLife = 16.344;
|
this.kanisterLife = 16.344;
|
||||||
this.fuelFinished = false;
|
this.fuelFinished = false;
|
||||||
|
|
||||||
this.level = 1;
|
this.level = 1;
|
||||||
this.spawnInterval = 5;
|
this.spawnInterval = 5;
|
||||||
this.score = 0;
|
this.score = 0;
|
||||||
this.lives = 10;
|
this.lives = 10;
|
||||||
|
|
||||||
this.enemies = [];
|
this.enemies = [];
|
||||||
|
|
||||||
this.enemiesSpawned = 0;
|
this.enemiesSpawned = 0;
|
||||||
|
|
||||||
GameLib.Event.Emit(
|
GameLib.Event.Emit(
|
||||||
GameLib.Event.GET_GRAPHICS_IMPLEMENTATION,
|
GameLib.Event.GET_GRAPHICS_IMPLEMENTATION,
|
||||||
|
@ -64,30 +64,30 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
|
||||||
);
|
);
|
||||||
|
|
||||||
//this.getNextSpawnTime = function() {
|
//this.getNextSpawnTime = function() {
|
||||||
/*return GameLib.Utils.GetRandomIntInclusive(
|
/*return GameLib.Utils.GetRandomIntInclusive(
|
||||||
1,
|
1,
|
||||||
1
|
1
|
||||||
);*/
|
);*/
|
||||||
//}
|
//}
|
||||||
|
|
||||||
//this.nextSpawnTime = this.getNextSpawnTime();
|
//this.nextSpawnTime = this.getNextSpawnTime();
|
||||||
|
|
||||||
this.setLevelProperties = function() {
|
this.setLevelProperties = function() {
|
||||||
|
|
||||||
this.prevLevel = this.level;
|
this.prevLevel = this.level;
|
||||||
|
|
||||||
this.level = Math.floor(this.enemiesSpawned / 10) + 1;
|
this.level = Math.floor(this.enemiesSpawned / 10) + 1;
|
||||||
|
|
||||||
if (this.prevLevel !== this.level) {
|
if (this.prevLevel !== this.level) {
|
||||||
this.spawnInterval -= 1 / (this.level);
|
this.spawnInterval -= 1 / (this.level);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
this.spawnEnemy = function() {
|
this.spawnEnemy = function() {
|
||||||
|
|
||||||
this.enemiesSpawned++;
|
this.enemiesSpawned++;
|
||||||
|
|
||||||
this.setLevelProperties();
|
this.setLevelProperties();
|
||||||
|
|
||||||
var enemyType = GameLib.Utils.GetRandomIntInclusive(1, 5);
|
var enemyType = GameLib.Utils.GetRandomIntInclusive(1, 5);
|
||||||
var meshType = GameLib.Utils.GetRandomIntInclusive(1, 5);
|
var meshType = GameLib.Utils.GetRandomIntInclusive(1, 5);
|
||||||
|
@ -199,235 +199,235 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
|
||||||
enemy.life = 10;
|
enemy.life = 10;
|
||||||
|
|
||||||
enemy.exploding = false;
|
enemy.exploding = false;
|
||||||
enemy.burning = false;
|
enemy.burning = false;
|
||||||
enemy.burnLife = 3;
|
enemy.burnLife = 3;
|
||||||
enemy.burnTime = 0;
|
enemy.burnTime = 0;
|
||||||
enemy.explodingLife = 2;
|
enemy.explodingLife = 2;
|
||||||
|
|
||||||
this.enemies.push(enemy);
|
this.enemies.push(enemy);
|
||||||
}
|
}
|
||||||
|
|
||||||
this.explodeMesh = function(mesh) {
|
this.explodeMesh = function(mesh) {
|
||||||
|
|
||||||
mesh.visible = false;
|
mesh.visible = false;
|
||||||
|
|
||||||
mesh.updateInstance('visible');
|
mesh.updateInstance('visible');
|
||||||
|
|
||||||
var sound = GameLib.Utils.GetRandomIntInclusive(1,3);
|
var sound = GameLib.Utils.GetRandomIntInclusive(1,3);
|
||||||
|
|
||||||
var name = 'Audio - Blast 1';
|
var name = 'Audio - Blast 1';
|
||||||
|
|
||||||
if (sound === 2) {
|
if (sound === 2) {
|
||||||
name = 'Audio - Blast 2';
|
name = 'Audio - Blast 2';
|
||||||
}
|
}
|
||||||
|
|
||||||
if (sound === 3) {
|
if (sound === 3) {
|
||||||
name = 'Audio - Blast 3';
|
name = 'Audio - Blast 3';
|
||||||
}
|
}
|
||||||
|
|
||||||
this.blastSubscription = GameLib.Event.Subscribe(
|
this.blastSubscription = GameLib.Event.Subscribe(
|
||||||
GameLib.Event.AUDIO_ENDED,
|
GameLib.Event.AUDIO_ENDED,
|
||||||
function(data) {
|
function(data) {
|
||||||
|
|
||||||
if (data.audio.name === name) {
|
if (data.audio.name === name) {
|
||||||
|
|
||||||
if (this.blastSubscription) {
|
if (this.blastSubscription) {
|
||||||
|
|
||||||
this.blastSubscription.remove();
|
this.blastSubscription.remove();
|
||||||
|
|
||||||
this.blastSubscription = null;
|
this.blastSubscription = null;
|
||||||
|
|
||||||
var play = GameLib.Utils.GetRandomIntInclusive(1,3);
|
var play = GameLib.Utils.GetRandomIntInclusive(1,3);
|
||||||
|
|
||||||
if (play === 1) {
|
if (play === 1) {
|
||||||
|
|
||||||
GameLib.Event.Emit(
|
GameLib.Event.Emit(
|
||||||
GameLib.Event.PLAY_AUDIO,
|
GameLib.Event.PLAY_AUDIO,
|
||||||
{
|
{
|
||||||
name : 'Audio - Ho ho ho'
|
name : 'Audio - Ho ho ho'
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}.bind(this)
|
}.bind(this)
|
||||||
);
|
);
|
||||||
|
|
||||||
GameLib.Event.Emit(
|
GameLib.Event.Emit(
|
||||||
GameLib.Event.PLAY_AUDIO,
|
GameLib.Event.PLAY_AUDIO,
|
||||||
{
|
{
|
||||||
name : name
|
name : name
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
var explodeParticleEngine = this.explodeParticleEngine.clone();
|
var explodeParticleEngine = this.explodeParticleEngine.clone();
|
||||||
explodeParticleEngine.position = mesh.position.clone();
|
explodeParticleEngine.position = mesh.position.clone();
|
||||||
explodeParticleEngine.updateInstance('position');
|
explodeParticleEngine.updateInstance('position');
|
||||||
explodeParticleEngine.enabled = true;
|
explodeParticleEngine.enabled = true;
|
||||||
mesh.explodeParticleEngine = explodeParticleEngine;
|
mesh.explodeParticleEngine = explodeParticleEngine;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
this.explode = function(mesh) {
|
this.explode = function(mesh) {
|
||||||
|
|
||||||
this.enemies.map(
|
this.enemies.map(
|
||||||
function(enemy) {
|
function(enemy) {
|
||||||
if (enemy.mesh === mesh && !enemy.exploding) {
|
if (enemy.mesh === mesh && !enemy.exploding) {
|
||||||
console.log('exploding enemy');
|
console.log('exploding enemy');
|
||||||
|
|
||||||
this.score += this.level * 100;
|
this.score += this.level * 100;
|
||||||
|
|
||||||
enemy.exploding = true;
|
enemy.exploding = true;
|
||||||
|
|
||||||
this.explodeMesh(mesh);
|
this.explodeMesh(mesh);
|
||||||
}
|
}
|
||||||
}.bind(this)
|
}.bind(this)
|
||||||
);
|
);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
this.explodeKanister = function() {
|
this.explodeKanister = function() {
|
||||||
this.kanisterTime = 0;
|
this.kanisterTime = 0;
|
||||||
this.fuelFinished = false;
|
this.fuelFinished = false;
|
||||||
this.explodeMesh(this.kanister);
|
this.explodeMesh(this.kanister);
|
||||||
}
|
}
|
||||||
|
|
||||||
this.burn = function(mesh) {
|
this.burn = function(mesh) {
|
||||||
|
|
||||||
this.enemies.map(
|
this.enemies.map(
|
||||||
function(enemy) {
|
function(enemy) {
|
||||||
if (enemy.mesh === mesh && !enemy.burning) {
|
if (enemy.mesh === mesh && !enemy.burning) {
|
||||||
this.score += this.level * 10;
|
this.score += this.level * 10;
|
||||||
console.log('burning enemy ' + mesh.name);
|
console.log('burning enemy ' + mesh.name);
|
||||||
enemy.burning = true;
|
enemy.burning = true;
|
||||||
var smokeParticleEngine = this.smokeParticleEngine.clone();
|
var smokeParticleEngine = this.smokeParticleEngine.clone();
|
||||||
smokeParticleEngine.position = mesh.position.clone();
|
smokeParticleEngine.position = mesh.position.clone();
|
||||||
smokeParticleEngine.updateInstance('position');
|
smokeParticleEngine.updateInstance('position');
|
||||||
smokeParticleEngine.enabled = true;
|
smokeParticleEngine.enabled = true;
|
||||||
mesh.smokeParticleEngine = smokeParticleEngine;
|
mesh.smokeParticleEngine = smokeParticleEngine;
|
||||||
|
|
||||||
GameLib.Event.Emit(
|
GameLib.Event.Emit(
|
||||||
GameLib.Event.PLAY_AUDIO,
|
GameLib.Event.PLAY_AUDIO,
|
||||||
{
|
{
|
||||||
name : 'Audio - Burning'
|
name : 'Audio - Burning'
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
var fireParticleEngine = this.fireParticleEngine.clone();
|
var fireParticleEngine = this.fireParticleEngine.clone();
|
||||||
fireParticleEngine.position = mesh.position.clone();
|
fireParticleEngine.position = mesh.position.clone();
|
||||||
fireParticleEngine.updateInstance('position');
|
fireParticleEngine.updateInstance('position');
|
||||||
fireParticleEngine.enabled = true;
|
fireParticleEngine.enabled = true;
|
||||||
mesh.fireParticleEngine = fireParticleEngine;
|
mesh.fireParticleEngine = fireParticleEngine;
|
||||||
}
|
}
|
||||||
}.bind(this)
|
}.bind(this)
|
||||||
);
|
);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
this.kill = function(enemy) {
|
this.kill = function(enemy) {
|
||||||
/**
|
/**
|
||||||
* We only remove the things we cloned
|
* We only remove the things we cloned
|
||||||
*/
|
*/
|
||||||
GameLib.Event.Emit(
|
GameLib.Event.Emit(
|
||||||
GameLib.Event.REMOVE_COMPONENT,
|
GameLib.Event.REMOVE_COMPONENT,
|
||||||
{
|
{
|
||||||
component : enemy.mesh.materials[0]
|
component : enemy.mesh.materials[0]
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
GameLib.Event.Emit(
|
GameLib.Event.Emit(
|
||||||
GameLib.Event.REMOVE_COMPONENT,
|
GameLib.Event.REMOVE_COMPONENT,
|
||||||
{
|
{
|
||||||
component : enemy.mesh
|
component : enemy.mesh
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Also dispose of the THREE.js objects
|
* Also dispose of the THREE.js objects
|
||||||
*/
|
*/
|
||||||
enemy.mesh.instance.geometry.dispose();
|
enemy.mesh.instance.geometry.dispose();
|
||||||
enemy.mesh.instance.material.dispose();
|
enemy.mesh.instance.material.dispose();
|
||||||
|
|
||||||
if (enemy.mesh.smokeParticleEngine) {
|
if (enemy.mesh.smokeParticleEngine) {
|
||||||
enemy.mesh.smokeParticleEngine.remove();
|
enemy.mesh.smokeParticleEngine.remove();
|
||||||
enemy.mesh.smokeParticleEngine = null;
|
enemy.mesh.smokeParticleEngine = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (enemy.mesh.fireParticleEngine) {
|
if (enemy.mesh.fireParticleEngine) {
|
||||||
enemy.mesh.fireParticleEngine.remove();
|
enemy.mesh.fireParticleEngine.remove();
|
||||||
enemy.mesh.fireParticleEngine = null;
|
enemy.mesh.fireParticleEngine = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (enemy.mesh.explodeParticleEngine) {
|
if (enemy.mesh.explodeParticleEngine) {
|
||||||
enemy.mesh.explodeParticleEngine.remove();
|
enemy.mesh.explodeParticleEngine.remove();
|
||||||
enemy.mesh.explodeParticleEngine = null;
|
enemy.mesh.explodeParticleEngine = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
this.burnTree = function(mesh) {
|
this.burnTree = function(mesh) {
|
||||||
|
|
||||||
if (mesh.burning) {
|
if (mesh.burning) {
|
||||||
/**
|
/**
|
||||||
* Do nothing, this tree is burning
|
* Do nothing, this tree is burning
|
||||||
*/
|
*/
|
||||||
} else {
|
} else {
|
||||||
|
|
||||||
mesh.burning = true;
|
mesh.burning = true;
|
||||||
|
|
||||||
this.treesBurning++;
|
this.treesBurning++;
|
||||||
|
|
||||||
this.minimumRendererRed += 0.01;
|
this.minimumRendererRed += 0.01;
|
||||||
|
|
||||||
if (mesh.position.x < 0) {
|
if (mesh.position.x < 0) {
|
||||||
this.leftLight.intensity += 0.07;
|
this.leftLight.intensity += 0.07;
|
||||||
|
|
||||||
if (this.leftLight.intensity >= 1) {
|
if (this.leftLight.intensity >= 1) {
|
||||||
this.leftLight.intensity = 1;
|
this.leftLight.intensity = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
// this.leftLight.color.g -= 0.05;
|
// this.leftLight.color.g -= 0.05;
|
||||||
// this.leftLight.color.b -= 0.05;
|
// this.leftLight.color.b -= 0.05;
|
||||||
this.leftLight.updateInstance('intensity');
|
this.leftLight.updateInstance('intensity');
|
||||||
// this.leftLight.updateInstance('color');
|
// this.leftLight.updateInstance('color');
|
||||||
} else {
|
} else {
|
||||||
this.rightLight.intensity += 0.07;
|
this.rightLight.intensity += 0.07;
|
||||||
|
|
||||||
if (this.rightLight.intensity >= 1) {
|
if (this.rightLight.intensity >= 1) {
|
||||||
this.rightLight.intensity = 1;
|
this.rightLight.intensity = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
// this.rightLight.color.b -= 0.05;
|
// this.rightLight.color.b -= 0.05;
|
||||||
this.rightLight.updateInstance('intensity');
|
this.rightLight.updateInstance('intensity');
|
||||||
// this.rightLight.updateInstance('color');
|
// this.rightLight.updateInstance('color');
|
||||||
}
|
}
|
||||||
|
|
||||||
// var smokeParticleEngine = this.smokeParticleEngine.clone();
|
// var smokeParticleEngine = this.smokeParticleEngine.clone();
|
||||||
// smokeParticleEngine.position = mesh.position.clone();
|
// smokeParticleEngine.position = mesh.position.clone();
|
||||||
// smokeParticleEngine.updateInstance('position');
|
// smokeParticleEngine.updateInstance('position');
|
||||||
// smokeParticleEngine.enabled = true;
|
// smokeParticleEngine.enabled = true;
|
||||||
|
|
||||||
// mesh.smokeParticleEngine = smokeParticleEngine;
|
// mesh.smokeParticleEngine = smokeParticleEngine;
|
||||||
|
|
||||||
GameLib.Event.Emit(
|
GameLib.Event.Emit(
|
||||||
GameLib.Event.PLAY_AUDIO,
|
GameLib.Event.PLAY_AUDIO,
|
||||||
{
|
{
|
||||||
name : 'Audio - Burning'
|
name : 'Audio - Burning'
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
var burningTreeParticleEngine = this.burningTreeParticleEngine.clone();
|
var burningTreeParticleEngine = this.burningTreeParticleEngine.clone();
|
||||||
burningTreeParticleEngine.position = mesh.position.clone();
|
burningTreeParticleEngine.position = mesh.position.clone();
|
||||||
burningTreeParticleEngine.position.y += mesh.dimensions.y + 5;
|
burningTreeParticleEngine.position.y += mesh.dimensions.y + 5;
|
||||||
burningTreeParticleEngine.updateInstance('position');
|
burningTreeParticleEngine.updateInstance('position');
|
||||||
burningTreeParticleEngine.enabled = true;
|
burningTreeParticleEngine.enabled = true;
|
||||||
mesh.burningTreeParticleEngine = burningTreeParticleEngine;
|
mesh.burningTreeParticleEngine = burningTreeParticleEngine;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
this.spawnEnemy();
|
this.spawnEnemy();
|
||||||
}
|
}
|
||||||
|
|
||||||
this.totalTime += data.delta;
|
this.totalTime += data.delta;
|
||||||
|
@ -453,34 +453,34 @@ this.scene.meshes.map(
|
||||||
|
|
||||||
if (this.mouseIsDown) {
|
if (this.mouseIsDown) {
|
||||||
|
|
||||||
this.kanisterTime += data.delta;
|
this.kanisterTime += data.delta;
|
||||||
|
|
||||||
if (this.kanisterTime > this.kanisterLife) {
|
if (this.kanisterTime > this.kanisterLife) {
|
||||||
this.fuelFinished = true;
|
this.fuelFinished = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!this.fuelFinished) {
|
if (!this.fuelFinished) {
|
||||||
/**
|
/**
|
||||||
* Light up the scene
|
* Light up the scene
|
||||||
*/
|
*/
|
||||||
//this.fog.color.r += 0.01;
|
//this.fog.color.r += 0.01;
|
||||||
//if (this.fog.color.r > 0.5) {
|
//if (this.fog.color.r > 0.5) {
|
||||||
// this.fog.color.r = 0.5;
|
// this.fog.color.r = 0.5;
|
||||||
//}
|
//}
|
||||||
//this.fog.updateInstance('color');
|
//this.fog.updateInstance('color');
|
||||||
|
|
||||||
this.renderer.clearColor.r += 0.01;
|
this.renderer.clearColor.r += 0.01;
|
||||||
if (this.renderer.clearColor.r > 0.45) {
|
if (this.renderer.clearColor.r > 0.45) {
|
||||||
this.renderer.clearColor.r = 0.45;
|
this.renderer.clearColor.r = 0.45;
|
||||||
}
|
}
|
||||||
this.renderer.updateInstance('clearColor');
|
this.renderer.updateInstance('clearColor');
|
||||||
|
|
||||||
this.throwerLight.intensity += 0.05;
|
this.throwerLight.intensity += 0.05;
|
||||||
if (this.throwerLight.intensity > 2) {
|
if (this.throwerLight.intensity > 2) {
|
||||||
this.throwerLight.intensity = 2;
|
this.throwerLight.intensity = 2;
|
||||||
}
|
}
|
||||||
this.throwerLight.updateInstance('instensity');
|
this.throwerLight.updateInstance('instensity');
|
||||||
}
|
}
|
||||||
|
|
||||||
var intersects = this.raycaster.getIntersectedObjects(this.scene.meshes);
|
var intersects = this.raycaster.getIntersectedObjects(this.scene.meshes);
|
||||||
intersects.map(
|
intersects.map(
|
||||||
|
@ -488,40 +488,40 @@ if (this.mouseIsDown) {
|
||||||
|
|
||||||
var mesh = intersect.mesh;
|
var mesh = intersect.mesh;
|
||||||
|
|
||||||
if (mesh.name.indexOf('Kanister') !== -1) {
|
if (mesh.name.indexOf('Kanister') !== -1) {
|
||||||
this.explodeKanister();
|
this.explodeKanister();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.fuelFinished) {
|
if (this.fuelFinished) {
|
||||||
GameLib.Event.Emit(GameLib.Event.MOUSE_UP);
|
GameLib.Event.Emit(GameLib.Event.MOUSE_UP);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (
|
if (
|
||||||
mesh.name.indexOf('Tree - Medium') !== -1 || //tree medium
|
mesh.name.indexOf('Tree - Medium') !== -1 || //tree medium
|
||||||
mesh.name.indexOf('Hamburger') !== -1 || //burger
|
mesh.name.indexOf('Hamburger') !== -1 || //burger
|
||||||
mesh.name.indexOf('Star Cookie') !== -1 || //cookie
|
mesh.name.indexOf('Star Cookie') !== -1 || //cookie
|
||||||
mesh.name.indexOf('Parcel') !== -1 || //parcel
|
mesh.name.indexOf('Parcel') !== -1 || //parcel
|
||||||
mesh.name.indexOf('Bull') !== -1|| //bull
|
mesh.name.indexOf('Bull') !== -1|| //bull
|
||||||
mesh.name.indexOf('Tree - Large') !== -1 || //tree large
|
mesh.name.indexOf('Tree - Large') !== -1 || //tree large
|
||||||
mesh.name.indexOf('Santa') !== -1 || //santa
|
mesh.name.indexOf('Santa') !== -1 || //santa
|
||||||
mesh.name.indexOf('Tree - Small') !== -1 //tree small
|
mesh.name.indexOf('Tree - Small') !== -1 //tree small
|
||||||
) {
|
) {
|
||||||
|
|
||||||
if (mesh.materials[0].name.indexOf('Trees') === -1) {
|
if (mesh.materials[0].name.indexOf('Trees') === -1) {
|
||||||
|
|
||||||
mesh.instance.material.color.sub(this.toBlack);
|
mesh.instance.material.color.sub(this.toBlack);
|
||||||
|
|
||||||
mesh.materials[0].color.r = mesh.instance.material.color.r;
|
mesh.materials[0].color.r = mesh.instance.material.color.r;
|
||||||
mesh.materials[0].color.g = mesh.instance.material.color.g;
|
mesh.materials[0].color.g = mesh.instance.material.color.g;
|
||||||
mesh.materials[0].color.b = mesh.instance.material.color.b;
|
mesh.materials[0].color.b = mesh.instance.material.color.b;
|
||||||
|
|
||||||
mesh.materials[0].color.instance = mesh.instance.material.color;
|
mesh.materials[0].color.instance = mesh.instance.material.color;
|
||||||
|
|
||||||
if (mesh.instance.material.color.r <= 0) {
|
if (mesh.instance.material.color.r <= 0) {
|
||||||
|
|
||||||
this.burn(mesh);
|
this.burn(mesh);
|
||||||
|
|
||||||
if (mesh.instance.material.emissive) {
|
if (mesh.instance.material.emissive) {
|
||||||
mesh.instance.material.emissive.add(this.toRed);
|
mesh.instance.material.emissive.add(this.toRed);
|
||||||
|
@ -533,23 +533,23 @@ if (this.mouseIsDown) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
/**
|
/**
|
||||||
* This happens to trees
|
* This happens to trees
|
||||||
*/
|
*/
|
||||||
if (GameLib.Utils.UndefinedOrNull(mesh.life)) {
|
if (GameLib.Utils.UndefinedOrNull(mesh.life)) {
|
||||||
mesh.life = 1.2;
|
mesh.life = 1.2;
|
||||||
}
|
}
|
||||||
|
|
||||||
mesh.life -= 0.2;
|
mesh.life -= 0.2;
|
||||||
|
|
||||||
|
|
||||||
// Don't do the color instance
|
// Don't do the color instance
|
||||||
//mesh.materials[0].color.instance = mesh.instance.material.color;
|
//mesh.materials[0].color.instance = mesh.instance.material.color;
|
||||||
|
|
||||||
if (mesh.life <= 0) {
|
if (mesh.life <= 0) {
|
||||||
this.burnTree(mesh);
|
this.burnTree(mesh);
|
||||||
|
|
||||||
if (mesh.instance.material.emissive) {
|
if (mesh.instance.material.emissive) {
|
||||||
mesh.instance.material.emissive.add(this.toRed);
|
mesh.instance.material.emissive.add(this.toRed);
|
||||||
mesh.instance.material.emissive.add(this.toRed);
|
mesh.instance.material.emissive.add(this.toRed);
|
||||||
|
|
||||||
|
@ -557,9 +557,9 @@ if (this.mouseIsDown) {
|
||||||
// this.explode(mesh);
|
// this.explode(mesh);
|
||||||
//}
|
//}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}.bind(this)
|
}.bind(this)
|
||||||
);
|
);
|
||||||
|
@ -572,14 +572,14 @@ if (this.mouseIsDown) {
|
||||||
}
|
}
|
||||||
this.renderer.updateInstance('clearColor');
|
this.renderer.updateInstance('clearColor');
|
||||||
|
|
||||||
// this.fog.color.r -= 0.01;
|
// this.fog.color.r -= 0.01;
|
||||||
// if (this.fog.color.r < 0.32) {
|
// if (this.fog.color.r < 0.32) {
|
||||||
// this.fog.color.r = 0.32;
|
// this.fog.color.r = 0.32;
|
||||||
// }
|
// }
|
||||||
// this.fog.updateInstance('color');
|
// this.fog.updateInstance('color');
|
||||||
|
|
||||||
this.throwerLight.intensity -= 0.05;
|
this.throwerLight.intensity -= 0.05;
|
||||||
if (this.throwerLight.intensity < 0) {
|
if (this.throwerLight.intensity < 0) {
|
||||||
this.throwerLight.intensity = 0;
|
this.throwerLight.intensity = 0;
|
||||||
}
|
}
|
||||||
this.throwerLight.updateInstance('instensity');
|
this.throwerLight.updateInstance('instensity');
|
||||||
|
@ -592,38 +592,38 @@ if (this.spawnTime > this.spawnInterval) {
|
||||||
|
|
||||||
if (this.kanister.explodeParticleEngine) {
|
if (this.kanister.explodeParticleEngine) {
|
||||||
|
|
||||||
if (GameLib.Utils.UndefinedOrNull(this.kanister.waiting)) {
|
if (GameLib.Utils.UndefinedOrNull(this.kanister.waiting)) {
|
||||||
this.kanister.waiting = true;
|
this.kanister.waiting = true;
|
||||||
} else {
|
} else {
|
||||||
this.kanister.explodeParticleEngine.remove();
|
this.kanister.explodeParticleEngine.remove();
|
||||||
this.kanister.explodeParticleEngine = null;
|
this.kanister.explodeParticleEngine = null;
|
||||||
delete this.kanister.waiting;
|
delete this.kanister.waiting;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.kanisterTime > (this.kanisterLife / 2)) {
|
if (this.kanisterTime > (this.kanisterLife / 2)) {
|
||||||
this.kanister.visible = true;
|
this.kanister.visible = true;
|
||||||
this.kanister.updateInstance('visible');
|
this.kanister.updateInstance('visible');
|
||||||
}
|
}
|
||||||
|
|
||||||
this.enemies = this.enemies.reduce(
|
this.enemies = this.enemies.reduce(
|
||||||
function(result, enemy) {
|
function(result, enemy) {
|
||||||
|
|
||||||
if (enemy.exploding === true) {
|
if (enemy.exploding === true) {
|
||||||
/**
|
/**
|
||||||
* We need to wait one render cycle for the smoke explode particle engine
|
* We need to wait one render cycle for the smoke explode particle engine
|
||||||
* and then kill the enemy
|
* and then kill the enemy
|
||||||
*/
|
*/
|
||||||
if (GameLib.Utils.UndefinedOrNull(enemy.waiting)) {
|
if (GameLib.Utils.UndefinedOrNull(enemy.waiting)) {
|
||||||
enemy.waiting = true;
|
enemy.waiting = true;
|
||||||
result.push(enemy);
|
result.push(enemy);
|
||||||
} else {
|
} else {
|
||||||
this.kill(enemy);
|
this.kill(enemy);
|
||||||
}
|
}
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
enemy.mesh.position.add(enemy.velocity);
|
enemy.mesh.position.add(enemy.velocity);
|
||||||
enemy.mesh.updateInstancePosition();
|
enemy.mesh.updateInstancePosition();
|
||||||
|
@ -633,49 +633,48 @@ this.enemies = this.enemies.reduce(
|
||||||
|
|
||||||
enemy.lifeTime += data.delta;
|
enemy.lifeTime += data.delta;
|
||||||
|
|
||||||
if (enemy.lifeTime > enemy.life) {
|
if (enemy.lifeTime > enemy.life) {
|
||||||
|
|
||||||
if (!enemy.burning && !enemy.exploding) {
|
if (!enemy.burning && !enemy.exploding) {
|
||||||
this.lives--;
|
this.lives--;
|
||||||
console.log('lives left: ' + this.lives);
|
console.log('lives left: ' + this.lives);
|
||||||
|
|
||||||
if (this.lives < 0) {
|
if (this.lives < 0) {
|
||||||
GameLib.Event.Emit(GameLib.Event.GAME_OVER);
|
GameLib.Event.Emit(GameLib.Event.GAME_OVER);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* We only remove the things we cloned
|
* We only remove the things we cloned
|
||||||
*/
|
*/
|
||||||
this.kill(enemy);
|
this.kill(enemy);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
|
|
||||||
if (enemy.burning) {
|
if (enemy.burning) {
|
||||||
enemy.burnTime += data.delta;
|
enemy.burnTime += data.delta;
|
||||||
if (enemy.burnTime > enemy.burnLife) {
|
if (enemy.burnTime > enemy.burnLife) {
|
||||||
enemy.mesh.smokeParticleEngine.remove();
|
enemy.mesh.smokeParticleEngine.remove();
|
||||||
enemy.mesh.fireParticleEngine.remove();
|
enemy.mesh.fireParticleEngine.remove();
|
||||||
enemy.lifeTime = enemy.life + 1;
|
enemy.lifeTime = enemy.life + 1;
|
||||||
enemy.burning = false;
|
} else {
|
||||||
} else {
|
enemy.mesh.smokeParticleEngine.position = enemy.mesh.position.clone();
|
||||||
enemy.mesh.smokeParticleEngine.position = enemy.mesh.position.clone();
|
enemy.mesh.smokeParticleEngine.updateInstance('position');
|
||||||
enemy.mesh.smokeParticleEngine.updateInstance('position');
|
enemy.mesh.fireParticleEngine.position = enemy.mesh.position.clone();
|
||||||
enemy.mesh.fireParticleEngine.position = enemy.mesh.position.clone();
|
enemy.mesh.fireParticleEngine.updateInstance('position');
|
||||||
enemy.mesh.fireParticleEngine.updateInstance('position');
|
}
|
||||||
}
|
|
||||||
|
|
||||||
enemy.mesh.materials[0].opacity -= 0.005;
|
enemy.mesh.materials[0].opacity -= 0.005;
|
||||||
enemy.mesh.materials[0].updateInstance('opacity');
|
enemy.mesh.materials[0].updateInstance('opacity');
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
result.push(enemy);
|
result.push(enemy);
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
}.bind(this),
|
}.bind(this),
|
||||||
|
|
Loading…
Reference in New Issue