Update: Flame Particle Process - Forward and Reverse (dysneuk1ox.js) 58 bytes modified
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a93ca1e58f
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@ -12,16 +12,13 @@ if (this.initialized) {
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if (this.forward) {
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if (this.forward) {
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texture.offset.x += 0.1;
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texture.offset.x += 0.1;
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if (texture.offset.x >= 1) {
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if (texture.offset.x >= 0.9) {
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if (texture.offset.y >= 0.8) {
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if (texture.offset.y >= 0.8) {
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texture.offset.x = 0.9;
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texture.offset.x = 0.9;
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texture.offset.y = 0.8;
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this.forward = false;
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this.forward = false;
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} else {
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} else {
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texture.offset.x = 0;
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texture.offset.x = 0;
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texture.offset.y = 0;
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}
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} else {
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if (texture.offset.y < 0.8) {
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texture.offset.y += 0.2;
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texture.offset.y += 0.2;
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}
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}
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}
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}
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@ -29,16 +26,14 @@ if (this.forward) {
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if (!this.forward) {
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if (!this.forward) {
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texture.offset.x -= 0.1;
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texture.offset.x -= 0.1;
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if (texture.offset.x < 0) {
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if (texture.offset.x <= 0) {
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if (texture.offset.y < 0) {
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texture.offset.x = 0;
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texture.offset.x = 0;
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if (texture.offset.y < 0.2) {
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texture.offset.x = 0.1;
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texture.offset.y = 0;
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this.forward = true;
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this.forward = true;
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} else {
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} else {
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texture.offset.x = 0.9;
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texture.offset.x = 0.9;
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texture.offset.y = 0.8;
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}
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} else {
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if (texture.offset.y > 0) {
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texture.offset.y -= 0.2;
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texture.offset.y -= 0.2;
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}
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}
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}
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}
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