Update: Custom Code - BK Flame - Before Render (dywmtohrda.js) 496 bytes modified

beta.r3js.org
-=yb4f310 2017-10-31 14:48:16 +01:00
parent 30e69db7f7
commit a96f2b41fd
1 changed files with 3 additions and 28 deletions

View File

@ -149,32 +149,13 @@ if (this.spawningBullets === true) {
var position = this.camera.position.instance.clone();
var lookAt = this.camera.lookAt.instance.clone();
var direction = lookAt.sub(position).normalize();
//direction.add(position);
var start = position.clone();//direction.clone();
var start = new THREE.Vector3(0,0,0.5);
start.unproject(this.camera.instance);
var end = start.clone().add(direction.clone().multiplyScalar(1000));
start.x = 0;
start.y = 0;
start.z = 0.5;
//start = position.clone().add(direction.clone().negate().multiplyScalar(5));
start.unproject(this.camera.instance);
console.log('start: ', start);
console.log('end: ', end);
//var mInverse = new THREE.Matrix4().getInverse( this.sceneCrosshair.instance.matrixWorld );
//position.applyMatrix4( mInverse );
var geometry = new THREE.Geometry();
geometry.vertices.push(
@ -183,13 +164,7 @@ if (this.spawningBullets === true) {
);
var line = new THREE.Line( geometry, material );
// line.position.set(
// this.camera.position.x,
// this.camera.position.y,
// this.camera.position.z
// )
this.scene.instance.add( line );
}