Update: Custom Code - BK Flame - Before Render (dywmtohrda.js) 496 bytes modified
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@ -149,33 +149,14 @@ if (this.spawningBullets === true) {
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var position = this.camera.position.instance.clone();
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var position = this.camera.position.instance.clone();
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var lookAt = this.camera.lookAt.instance.clone();
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var lookAt = this.camera.lookAt.instance.clone();
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var start = new THREE.Vector3(0,0,0.5);
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start.unproject(this.camera.instance);
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var direction = lookAt.sub(position).normalize();
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//direction.add(position);
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var start = position.clone();//direction.clone();
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var end = start.clone().add(direction.clone().multiplyScalar(1000));
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var end = start.clone().add(direction.clone().multiplyScalar(1000));
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start.x = 0;
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start.y = 0;
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start.z = 0.5;
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//start = position.clone().add(direction.clone().negate().multiplyScalar(5));
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start.unproject(this.camera.instance);
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console.log('start: ', start);
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console.log('start: ', start);
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console.log('end: ', end);
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console.log('end: ', end);
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//var mInverse = new THREE.Matrix4().getInverse( this.sceneCrosshair.instance.matrixWorld );
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//position.applyMatrix4( mInverse );
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var geometry = new THREE.Geometry();
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var geometry = new THREE.Geometry();
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geometry.vertices.push(
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geometry.vertices.push(
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start,
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start,
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@ -184,12 +165,6 @@ if (this.spawningBullets === true) {
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var line = new THREE.Line( geometry, material );
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var line = new THREE.Line( geometry, material );
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// line.position.set(
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// this.camera.position.x,
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// this.camera.position.y,
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// this.camera.position.z
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// )
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this.scene.instance.add( line );
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this.scene.instance.add( line );
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}
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}
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