Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 260 bytes modified
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@ -270,6 +270,14 @@ GameLib.CustomCode.prototype.advanceSnake = function(delta) {
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body.mesh = body.backupMesh;
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body.mesh = body.backupMesh;
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body.mesh.visible = true;
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body.mesh.visible = true;
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body.mesh.updateInstance('visible');
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body.mesh.updateInstance('visible');
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} else if (backup.bodyType === GameLib.CustomCode.BODY_TYPE_CORNER) {
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body.backupMesh = body.mesh;
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body.backupMesh.visible = false;
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body.backupMesh.updateInstance('visible');
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body.mesh = this.meshBreadCorner.clone();
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}
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}
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body.bodyType = backup.bodyType;
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body.bodyType = backup.bodyType;
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