Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 4 bytes modified
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@ -89,7 +89,7 @@ GameLib.CustomCode.prototype.createGameMesh = function(image) {
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* Create our objects
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*/
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this.meshEnd = this.createGameMesh(this.imageEnd);
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this.meshEnd.rotation.z = Math.PI / 2;
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this.meshEnd.rotation.z = Math.PI;
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this.meshEnd.updateInstance('rotation');
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this.meshPatty = this.createGameMesh(this.imagePatty);
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