diff --git a/ud33b2z225.js b/ud33b2z225.js index 9b6d53a..80a6aed 100644 --- a/ud33b2z225.js +++ b/ud33b2z225.js @@ -36,7 +36,7 @@ this.thrower.instance.lookAt( * First we find our crosshair */ //var crosshair = GameLib.EntityManager.Instance.findComponentById('oxpg88pgzv'); -/var sphere = GameLib.EntityManager.Instance.findComponentById('ijir4gkqya'); +//var sphere = GameLib.EntityManager.Instance.findComponentById('ijir4gkqya'); /** * Target, is the x / y postion of the crosshair on the z=0 plane in the crosshair scene