Update: CC - Before Render - Moorcow (qi81k80v08.js) 7 bytes modified
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@ -81,7 +81,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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GameLib.Utils.GetRandomIntInclusive(1,10) * 0.1
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);
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axis.normalize();
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axis = axis.normalize();
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var angle = GameLib.Utils.GetRandomIntInclusive(1,100) * 0.001;
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